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Search: Posts Made By: Brusalk
Forum: General Authoring Discussion 06-03-14, 04:19 PM
Replies: 2
Views: 605
Posted By Brusalk
Using DSA authentication for secure addon messages

Hi all,

For a project of mine that I'm considering, I'm interested in the ability to digitally sign messages sent to other users of the addon, such that the receiver can verify the authenticity of...
Forum: Lua/XML Help 07-14-13, 12:13 PM
Replies: 1
Views: 1,960
Posted By Brusalk
Stereoscopic 3D - Get Mouse Icon Depth or Adjust Global UI Depth?

When running in Steroscopic 3D mode with the mouse in software mode the mouse will auto-adjust it's depth to the depth of what it's over in the game world.

This is great and all, but the problem I'm...
Forum: Lua/XML Help 05-27-13, 10:32 PM
Replies: 5
Views: 1,707
Posted By Brusalk
I'll have to take a looksee a bit later on...

I'll have to take a looksee a bit later on tonight.

I actually know the spellID to keep track of ahead of time so no looping is required.
Forum: Lua/XML Help 05-27-13, 09:12 PM
Replies: 5
Views: 1,707
Posted By Brusalk
Part of the problem is that it seems that...

Part of the problem is that it seems that COOLDOWN_USABLE doesn't always fire for a cooldown reset. I guess I may have to do an update script which is partially what I was trying to avoid.

We're...
Forum: Lua/XML Help 05-27-13, 07:52 PM
Replies: 5
Views: 1,707
Posted By Brusalk
Help with filtering cooldown events.

Heya!

I've been stuck on this problem for a really long time now and I'm starting to get quite frustrated with this.

Basically, I want to (for ease of example) print to the chat frame when the...
Forum: Lua/XML Help 03-27-13, 01:40 AM
Replies: 12
Views: 2,009
Posted By Brusalk
Yeah. You're completely correct. I was in the...

Yeah. You're completely correct.


I was in the middle of raiding and between pulls responding, and I totally made an assumption about what your code was doing. I didn't look close enough at it. My...
Forum: Lua/XML Help 03-27-13, 01:16 AM
Replies: 12
Views: 2,009
Posted By Brusalk
Basically I'm trying to implement some old...

Basically I'm trying to implement some old functionality into a rewritten version of the addon (for various reasons)

The old behavior was that it would show a timer starting when Conflag would hit 0...
Forum: Lua/XML Help 03-27-13, 12:31 AM
Replies: 12
Views: 2,009
Posted By Brusalk
I guess I'll have to include more logic then. I...

I guess I'll have to include more logic then.

I was hoping there was a way to get the value not from when the recharge first starts but when it first hits 0 charges.
Forum: Lua/XML Help 03-27-13, 12:13 AM
Replies: 12
Views: 2,009
Posted By Brusalk
Okay, so for an example of what I'm trying to...

Okay, so for an example of what I'm trying to describe:

Normal CD (12 second Cooldown):

Cast @ 10
Start = 10
Duration = 12
Start + Duration = 22
Forum: Lua/XML Help 03-26-13, 11:59 PM
Replies: 12
Views: 2,009
Posted By Brusalk
@Semlar, That's not the problem I'm...

@Semlar,

That's not the problem I'm having.

The problem is that the duration for recharge spells (namely Conflag) is ALWAYS 12 seconds, regardless of how much actual time there is left.
Forum: Lua/XML Help 03-26-13, 06:09 PM
Replies: 12
Views: 2,009
Posted By Brusalk
Help getting cooldown duration on spells with recharges

Hello!

I've been looking high and low and I haven't been able to find any information on this. (Probably because it's kind of obscure, and the only reason I'm looking for it is for backwards...
Forum: Lua/XML Help 01-27-13, 11:43 PM
Replies: 7
Views: 1,834
Posted By Brusalk
https://github.com/Brusalk/EventHorizon-2.0/tree/T...

https://github.com/Brusalk/EventHorizon-2.0/tree/TimedBar/EventHorizon

link to current branch with most up-to-date code.
Forum: Lua/XML Help 01-27-13, 11:30 PM
Replies: 7
Views: 1,834
Posted By Brusalk
I have a somewhat related problem I think. I'm...

I have a somewhat related problem I think.

I'm getting the textures and everything is fine and dandy. The first time that I call EH:addTimedBar() the tick indicators are shown above the background...
Forum: Lua/XML Help 01-27-13, 05:42 PM
Replies: 7
Views: 1,834
Posted By Brusalk
Looks like it was a problem with the...

Looks like it was a problem with the getTempTexture function.

Your code works perfectly. Thanks!
Forum: Lua/XML Help 01-27-13, 02:51 AM
Replies: 7
Views: 1,834
Posted By Brusalk
The whole file is attached. Whole addon with...

The whole file is attached.

Whole addon with problem: https://github.com/Brusalk/EventHorizon-2.0


The problem specifically happens when the following 2 commands are run allowing time for the bar...
Forum: Lua/XML Help 01-27-13, 01:50 AM
Replies: 7
Views: 1,834
Posted By Brusalk
texture obj gets cleared but set attributes stay in table

Hi there!

I have a perplexing problem. I have a local table, textures, which is indexed by the texture object/widget. The value at a given index is true if the texture is in use, and false if not....
Forum: Lua/XML Help 09-09-12, 11:46 PM
Replies: 2
Views: 2,124
Posted By Brusalk
A few questions about Lua pattern matching

So in one of my addons I need access to information on how often a DoT/HoT ticks on a unit.

One of the ways I'm experimenting with is pulling the hasted tick time from the tooltip itself on...
Forum: Lua/XML Help 08-31-12, 03:51 AM
Replies: 3
Views: 2,285
Posted By Brusalk
SetPoint: Script Ran Too Long

Hey.

A few users of my addon EventHorizon have been reporting Lua errors related to SetPoint on textures with the message "Script ran too long"

Example Error:

Message:...
Forum: Lua/XML Help 07-12-12, 11:27 PM
Replies: 4
Views: 1,654
Posted By Brusalk
Sorry. What I meant was that it wasn't finding...

Sorry. What I meant was that it wasn't finding any common elements before getting to the end of execution. So, when it was going from the first table of values to the second, it should've found some...
Forum: Lua/XML Help 07-12-12, 09:40 PM
Replies: 4
Views: 1,654
Posted By Brusalk
Thanks a bunch! I ended up going with the...

Thanks a bunch!

I ended up going with the second one, but I had to make one change to make sure it works right:

local function tableMerge(...)
if select('#', ...) < 3 then error("tableMerge",...
Forum: Lua/XML Help 07-12-12, 07:26 PM
Replies: 4
Views: 1,654
Posted By Brusalk
I need some help!

Hey There!

So I've written this function to be used in one of my addons. It accepts a bunch of tables, and then returns a table containing all values common to every table passed in.

Now, where...
Forum: Lua/XML Help 07-11-12, 06:11 PM
Replies: 13
Views: 4,115
Posted By Brusalk
I could very well be wrong, and I expect to be...

I could very well be wrong, and I expect to be corrected if I am, but in the first example you're setting the elements in the table to nil, but not doing anything to the actual table.

In the second...
Forum: General Authoring Discussion 07-09-12, 11:26 PM
Replies: 11
Views: 4,039
Posted By Brusalk
Interesting. So SDPhantom, could you explain a...

Interesting. So SDPhantom, could you explain a little bit more about upvalues? I'm reading through the documentation on up-values, but from what I can see it's just a term for a variable that's local...
Forum: AddOn Search/Requests 07-09-12, 06:55 PM
Replies: 7
Views: 2,027
Posted By Brusalk
Nah it wouldn't. Blizzard fully allows the...

Nah it wouldn't. Blizzard fully allows the creation of PlayerModel frames (that's what you see for animated player portraits, though they use PlayerModel:SetCamera(1) to get the off-center look.)....
Forum: AddOn Search/Requests 07-09-12, 06:21 PM
Replies: 7
Views: 2,027
Posted By Brusalk
You might be able to do it on a character by...

You might be able to do it on a character by character basis if you made a large PlayerModel frame and managed to find the right coordinates to place the view inside the chest of the player-model....
Showing results 1 to 25 of 29