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Search: Posts Made By: zork
Forum: Lua/XML Help 11-10-15, 08:52 AM
Replies: 19
Views: 1,866
Posted By zork
Interesting approach. But is there something...

Interesting approach. But is there something wrong about doing this?

A.lua

local addonName, addonTable = ...

addonTable.G = {} --global
addonTable.L = {} --local (addon only)
addonTable.C...
Forum: oUF (Otravi Unit Frames) 11-02-15, 03:22 AM
Replies: 106
Views: 81,046
Posted By zork
Well. Most of the oUF elements have examples now...

Well. Most of the oUF elements have examples now at the top the elements file. But in general just start out slow. Create a health bar first for the player unit first. From from that on by adding...
Forum: Lua/XML Help 10-31-15, 10:47 AM
Replies: 6
Views: 1,112
Posted By zork
Yeah would be funny if OmniCC would add numbers...

Yeah would be funny if OmniCC would add numbers to the rings. But there are attributes for that I guess.
Thanks for the info on the atlas.
Forum: Lua/XML Help 10-30-15, 02:12 PM
Replies: 6
Views: 1,112
Posted By zork
texture:SetAtlas() and using cooldown swipe texture for rings.

http://i.imgur.com/R6W7lqwm.jpg (http://imgur.com/R6W7lqw)

Interesting is this part:
if (rank > 1) then
self.BuildingPulse:SetAtlas("Garr_BuildingUpgradeExplosion",...
Forum: AddOn Search/Requests 08-23-15, 11:49 AM
Replies: 5
Views: 1,513
Posted By zork
1 year ago. That is the last time I updated...

1 year ago. That is the last time I updated rCompassCastbar.
Forum: General Authoring Discussion 08-22-15, 12:36 PM
Replies: 14
Views: 4,553
Posted By zork
There is a new addon? I may have been away for to...

There is a new addon? I may have been away for to long. >_<
Forum: oUF (Otravi Unit Frames) 05-27-15, 04:50 AM
Replies: 3
Views: 1,931
Posted By zork
Just for notice. I found that the...

Just for notice. I found that the GetComboPoints() function returned false values. Switching to UnitPower with type 4 fixed that issue for me....
Forum: AddOn Help/Support 03-12-15, 06:57 AM
Replies: 5
Views: 1,789
Posted By zork
Play around with the config settings of...

Play around with the config settings of rBBS_RothUI/config.lua
https://code.google.com/p/rothui/source/browse/trunk/wow6.0/rBBS_RothUI/config.lua

Check the info page for config setting options...
Forum: Lua/XML Help 03-06-15, 02:23 AM
Replies: 5
Views: 1,336
Posted By zork
Well actually you can. All you need to do is to...

Well actually you can. All you need to do is to make changes in a secure environment. That is the point.

Otherwise you just make a combat check and do the change insecure.
Forum: AddOn Help/Support 03-02-15, 08:41 AM
Replies: 5
Views: 1,789
Posted By zork
Not sure what exactly your problem is. The...

Not sure what exactly your problem is. The current Roth UI works just fine on 6.1.

http://www.wowinterface.com/downloads/info9175-RothUIDiablo.html

Not sure if you are even using Roth UI or only...
Forum: General WoW Chat 02-19-15, 09:01 AM
Replies: 25
Views: 6,564
Posted By zork
This. I thought the spell flyout was super cool....

This. I thought the spell flyout was super cool. Until I saw it being 10 static images animated via WeakAuras. Quite a bummer.
Forum: oUF (Otravi Unit Frames) 02-16-15, 04:49 AM
Replies: 2
Views: 1,703
Posted By zork
--Variables local frameList =...

--Variables
local frameList = {"frameName1","frameName2","frameName3"} --add the name of your frames here
local addon = CreateFrame("Frame")
local _G = _G

--ChangeFrameAlpha func
local...
Forum: General Authoring Discussion 02-06-15, 09:45 AM
Replies: 12
Views: 2,375
Posted By zork
Yes that is the widget I'm going to use. Since I...

Yes that is the widget I'm going to use.

Since I only use one type of animation (rotation) I could play/pause/stop the animation itself. Not the full animationgroup.

AnimationGroup Widget...
Forum: General Authoring Discussion 02-06-15, 09:02 AM
Replies: 12
Views: 2,375
Posted By zork
Hmmm. So with Pause() you can freeze the frame....

Hmmm. So with Pause() you can freeze the frame. Is there a way where you can set a rotation duration and pause it right before it ends?

I guess when the duration is over it will just Stop() itself....
Forum: General Authoring Discussion 02-06-15, 06:43 AM
Replies: 13
Views: 3,041
Posted By zork
His animation is selfmade out of textures. One...

His animation is selfmade out of textures. One texture per frame. He probably used some model viewer or sth like that to generate them.
Forum: General Authoring Discussion 02-06-15, 05:18 AM
Replies: 12
Views: 2,375
Posted By zork
WoW Animation Experiments/Tests

Has any of you worked with the WoW animation API and can share some of the...
Forum: Tutorials & Other Helpful Info. 02-06-15, 04:36 AM
Replies: 6
Views: 22,311
Posted By zork
Widget API Patch...

Widget API Patch 6.0
http://wow.gamepedia.com/Widget_API
Forum: General Authoring Discussion 02-06-15, 03:15 AM
Replies: 13
Views: 3,041
Posted By zork
@semlar Btw have I mentioned that your video is...

@semlar
Btw have I mentioned that your video is quite amazing aswell? If you can extract some of the arrow code and post it I would be grateful. I want to take a look at it.
Forum: General Authoring Discussion 02-05-15, 06:15 PM
Replies: 13
Views: 3,041
Posted By zork
What is this NPA?

What is this NPA?
Forum: General Authoring Discussion 02-05-15, 01:30 PM
Replies: 13
Views: 3,041
Posted By zork
I sat down and wrote the addon for the target...

I sat down and wrote the addon for the target pointer.
http://www.wowinterface.com/downloads/info23489-rTargetPointer.html

http://imgur.com/a/4fl4T

To bad I could not disable the OnUpdate...
Forum: General Authoring Discussion 02-05-15, 10:27 AM
Replies: 13
Views: 3,041
Posted By zork
Target arrow

Just watched https://www.youtube.com/watch?v=LJQmwx4iqbk

I have no clue how many of the ui elments are done.

One of the features is the target arrow which I think is super cool. And I want to...
Forum: Lua/XML Help 02-04-15, 02:38 AM
Replies: 5
Views: 1,416
Posted By zork
I tested my idea...

I tested my idea...
Forum: Lua/XML Help 02-02-15, 02:13 AM
Replies: 5
Views: 1,416
Posted By zork
Best way of updating the target nameplate?

Lately I rewrote rNamePlates to support auras. It took me a while to figure out all the itches but I finally got everything working together...
Forum: UI Screenshots, Feedback and Design Discussion 01-14-15, 02:11 AM
Replies: 44
Views: 10,092
Posted By zork
I'm still using my Diablo UI. I had intentions...

I'm still using my Diablo UI.

I had intentions in the last weeks to get back to a stripped down UI. Basically just simple font. Simple statusbars and a small backdrop...
Forum: Lua/XML Help 01-12-15, 03:37 AM
Replies: 14
Views: 1,831
Posted By zork
Same as above but using the ":" syntax. local...

Same as above but using the ":" syntax.

local addonName, addonTable = ...;

local addon = CreateFrame("Frame");

function addon:Execute(...)
print(...)
end
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