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Forum: AddOn Search/Requests 12-26-12, 06:40 AM
Replies: 2
Views: 2,697
Posted By Taroven
Skillet...

Skillet (http://www.curse.com/addons/wow/skillet). Based on ATSW, hasn't frozen on me once.
Forum: General Authoring Discussion 11-14-10, 02:06 AM
Replies: 3
Views: 5,328
Posted By Taroven
GetShapeshiftForm() sometimes returns a bogus...

GetShapeshiftForm() sometimes returns a bogus value before the UI is completely loaded. I've had the same problems myself, and similar issues with glyphs.

There's two ways to work around it.

1)...
Forum: Lua/XML Help 11-09-10, 10:19 PM
Replies: 5
Views: 3,467
Posted By Taroven
While I don't generally enjoy the idea of kitchen...

While I don't generally enjoy the idea of kitchen sink addons, they do have their place. Just depends on personal preference or your target audience, depending on how you code and why.

I find...
Forum: General Authoring Discussion 11-09-10, 09:06 AM
Replies: 4
Views: 3,634
Posted By Taroven
UNIT_AURA returns a unit. Without knowing too...

UNIT_AURA returns a unit. Without knowing too much about the code, you can do something like this (drycode, don't trust it too much):
local guidcache = {}
local GUIDCache = function ()
...
Forum: General Authoring Discussion 11-08-10, 02:01 AM
Replies: 15
Views: 6,841
Posted By Taroven
We're checking the contents of a table, not...

We're checking the contents of a table, not setting up an automatic indexing metamethod. Two completely different things you're thinking there. Besides, all ADDON_LOADED events are visible to all...
Forum: General Authoring Discussion 11-07-10, 10:00 PM
Replies: 15
Views: 6,841
Posted By Taroven
Doesn't matter. Table entries may contain spaces,...

Doesn't matter. Table entries may contain spaces, accessed via table["Long Spaced Out Entry Name"].


ADDON_LOADED fires once an addon's files are loaded and its savedvariables are available ingame....
Forum: Tutorials & Other Helpful Info. 11-07-10, 09:25 AM
Replies: 39
Views: 58,749
Posted By Taroven
local sechan = CreateFrame("Frame", nil, nil,...

local sechan = CreateFrame("Frame", nil, nil, "SecureHandlerStateTemplate")
sechan:SetAttribute("_onstate-aurastate", [[
local buffs = self:GetFrameRef("auraframe1")
local debuffs =...
Forum: General Authoring Discussion 11-07-10, 08:36 AM
Replies: 7
Views: 5,070
Posted By Taroven
Not sure if it's used at all in UnitAura, but I'm...

Not sure if it's used at all in UnitAura, but I'm pretty sure it got left in for compatibility reasons even if it's not. In GetSpellInfo, the old rank return is now the requirement text in the...
Forum: General Authoring Discussion 11-07-10, 08:26 AM
Replies: 15
Views: 6,841
Posted By Taroven
Post Never felt the need myself, but this should work...

Never felt the need myself, but this should work fine.

When an addon is loaded, each file is passed two arguments (accessed via "..."): The addon's name as WoW sees it, and a table. The table is...
Forum: oUF (Otravi Unit Frames) 11-04-10, 08:08 AM
Replies: 12
Views: 4,635
Posted By Taroven
Look for SetBackdropColor and change the 1's to...

Look for SetBackdropColor and change the 1's to 0's. =P
Forum: Lua/XML Help 10-28-10, 03:41 PM
Replies: 8
Views: 5,591
Posted By Taroven
Removing the quotes from the frame name should...

Removing the quotes from the frame name should work if it's already been created as well.
Forum: Lua/XML Help 10-28-10, 01:33 PM
Replies: 4
Views: 3,625
Posted By Taroven
Yep, either way should work fine. The table...

Yep, either way should work fine. The table method works great if you're working with a dynamic number of params, while the select method is better if you just want to know if there are more than X...
Forum: Lua/XML Help 10-28-10, 07:29 AM
Replies: 4
Views: 3,625
Posted By Taroven
Something like this should work. local function...

Something like this should work.

local function foo(...)
local args = {...}
local numargs = #args
end
Wrapping a multiple value return in table brackets results in a keyless table containing...
Forum: Lua/XML Help 10-28-10, 07:21 AM
Replies: 8
Views: 5,591
Posted By Taroven
Remove the quotes from "AzCastBarPluginPlayer" on...

Remove the quotes from "AzCastBarPluginPlayer" on line 2.
Forum: Lua/XML Help 10-25-10, 06:27 PM
Replies: 6
Views: 4,606
Posted By Taroven
Might try using _G[k] instead of getglobal(k)....

Might try using _G[k] instead of getglobal(k). Getglobal's been deprecated.
Forum: UI Screenshots, Feedback and Design Discussion 10-22-10, 10:24 PM
Replies: 4,945
Views: 2,256,154
Posted By Taroven
Suppose I could share mine while I'm waiting on a...

Suppose I could share mine while I'm waiting on a partition resize.
http://dl.dropbox.com/u/1999297/WoWScrnShot_101410_231515.jpg
Always a work in progress, of course. I really need to update my old...
Forum: Lua/XML Help 10-22-10, 09:42 PM
Replies: 4
Views: 4,991
Posted By Taroven
button:SetWidth(50) button:SetHeight(50) Try it...

button:SetWidth(50)
button:SetHeight(50)
Try it with those. Your button has no dimensions at the moment.
Forum: Lua/XML Help 10-22-10, 09:37 PM
Replies: 3
Views: 4,184
Posted By Taroven
Button objects don't use SetTexture. You can...

Button objects don't use SetTexture. You can probably get away with using self:SetNormalTexture('TexturePathHere'). There's no second argument to it, nor would you need one anyway if it's always...
Forum: Lua/XML Help 10-22-10, 09:32 PM
Replies: 6
Views: 3,898
Posted By Taroven
I really do feel the need to...

I really do feel the need to nitpick.
Example:
local foo = function (bar)
OHaiThar()
TheseDontNeedSemicolons()
end

local foo = function (bar)
OHaiThar();...
Forum: oUF (Otravi Unit Frames) 10-12-10, 11:30 AM
Replies: 7
Views: 6,328
Posted By Taroven
What exactly is the issue?

What exactly is the issue?
Forum: General Authoring Discussion 10-06-10, 11:30 PM
Replies: 4
Views: 4,205
Posted By Taroven
A complex UI can often detract from the game...

A complex UI can often detract from the game itself, leading to its own problems. Just remember there's more to the game than a bunch of bars and have fun designing. :p

This seems like nothing...
Forum: Tutorials & Other Helpful Info. 10-02-10, 11:49 PM
Replies: 18
Views: 28,877
Posted By Taroven
Ooo, me like. Think I just found my next UI font...

Ooo, me like. Think I just found my next UI font or two.
Forum: Lua/XML Help 09-30-10, 12:59 AM
Replies: 5
Views: 4,751
Posted By Taroven
Would be helpful to know which version of oUF you...

Would be helpful to know which version of oUF you use. You may also want to post this to the oUF forum instead of Lua/XML Help.

UnitHealth is being passed something it doesn't like, probably nil. In...
Forum: oUF (Otravi Unit Frames) 09-29-10, 12:24 PM
Replies: 9
Views: 5,041
Posted By Taroven
The heal prediction overflow issue happens...

The heal prediction overflow issue happens because of the healthbar updating before the prediction bar updates. I ran into the same issue with HealComm in my layout and ended up writing my own...
Forum: Lua/XML Help 09-23-10, 12:25 PM
Replies: 5
Views: 4,108
Posted By Taroven
If you need something to happen later in the load...

If you need something to happen later in the load process, LFG_LOCK_INFO_RECEIVED fires directly after coming out of the loading screen for both login and reloadui. Doesn't always fire when entering...
Showing results 1 to 25 of 49