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Search: Posts Made By: ObbleYeah
Forum: AddOn Search/Requests 10-17-14, 09:53 AM
Replies: 4
Views: 279
Posted By ObbleYeah
in that case, here's the relevant code from that...

in that case, here's the relevant code from that stripped and turned into an addon and attached to this post. Made quickly via http://addon.bool.no.

To change the height just change:
-- set height...
Forum: AddOn Search/Requests 10-17-14, 07:23 AM
Replies: 4
Views: 279
Posted By ObbleYeah
here, I uploaded my objective tracker mod...

here, I uploaded my objective tracker mod independently because i've been getting a few requests through for it - and a few others haven't updated...
Forum: AddOn Help/Support 10-17-14, 03:03 AM
Replies: 5
Views: 274
Posted By ObbleYeah
Hey Ethan, deviation from the topic slightly -...

Hey Ethan, deviation from the topic slightly - but have you managed to get boss frames to move/stop repositioning in Chinchilla successfully? Noticed you were using a reparenting technique and...
Forum: AddOn Help/Support 10-16-14, 10:41 AM
Replies: 5
Views: 274
Posted By ObbleYeah
if you open the rQuestWatchFrameMover lua file...

if you open the rQuestWatchFrameMover lua file and replace any instances of the word WatchFrame with ObjectiveTrackerFrame it should work again.
Forum: General Authoring Discussion 10-05-14, 11:33 AM
Replies: 15
Views: 537
Posted By ObbleYeah
re: pvp micro-button: it did. For a month or so I...

re: pvp micro-button: it did. For a month or so I thought is was just disabled for the beta :o

re:


this is now passed through a new frame which also adds item quality colouring, so the quest...
Forum: General Authoring Discussion 10-04-14, 02:50 PM
Replies: 15
Views: 537
Posted By ObbleYeah
if you have anything to do with the watchframe on...

if you have anything to do with the watchframe on live then you'll get some errors at least, since it's been rewritten extensively.
Forum: AddOn Search/Requests 10-03-14, 12:41 PM
Replies: 6
Views: 657
Posted By ObbleYeah
- Grid - Quartz - Pitbull - Dominos - omniCC -...

- Grid
- Quartz
- Pitbull
- Dominos
- omniCC
- random square minimap that you can find a hundred different variants of on here, SexyMap would look like that easy enuff though.

that screenshot is ~5...
Forum: AddOn Help/Support 09-22-14, 03:11 PM
Replies: 11
Views: 460
Posted By ObbleYeah
weird that other quests seem to be reporting...

weird that other quests seem to be reporting fine, just been that one instance otherwise so far.

http://abload.de/img/lootydy5z.jpg

anyway, the beta servers shitting the bed and i'm tired so I'll...
Forum: AddOn Help/Support 09-22-14, 01:31 PM
Replies: 11
Views: 460
Posted By ObbleYeah
quality for a blue item reward seems to be...

quality for a blue item reward seems to be returning as -1? :confused:
Forum: AddOn Help/Support 09-22-14, 12:48 PM
Replies: 11
Views: 460
Posted By ObbleYeah
my code with semlar's changes is working fine...

my code with semlar's changes is working fine _apart_ from when i talk to quest givers, at which point i receive the following error (+ no recolouring takes place):

Invalid quest item in...
Forum: AddOn Help/Support 09-22-14, 12:42 PM
Replies: 11
Views: 460
Posted By ObbleYeah
that's giving me an error on the beta: attempt...

that's giving me an error on the beta:

attempt to index local "f" (a nil value)

in relation to this line of the QuestInfo_Display hook

local link = f.type and (QuestInfoFrame.questLog and...
Forum: AddOn Help/Support 09-22-14, 11:17 AM
Replies: 11
Views: 460
Posted By ObbleYeah
ah! thankyou.

ah! thankyou.
Forum: AddOn Help/Support 09-22-14, 09:20 AM
Replies: 11
Views: 460
Posted By ObbleYeah
colouring quest rewards by quality.

Hello, I'm working on a simple little script to colour quest reward item names by their quality. This is what I have currently:


-- colour quest reward names by quality...
Forum: AddOn Search/Requests 09-05-14, 03:46 PM
Replies: 12
Views: 1,296
Posted By ObbleYeah
Smile I did this the other day too, you actually have...

I did this the other day too, you actually have to create a new texture correctly sized and parented to PlayerFrameBackground rather than modifying the frame itself - else, as you've noticed, the...
Forum: Lua/XML Help 09-03-14, 05:55 AM
Replies: 27
Views: 1,638
Posted By ObbleYeah
oops, yep - dodgy copy paste. Sorry. Perfect,...

oops, yep - dodgy copy paste. Sorry.

Perfect, thanks - it appears that hunter's "lock & load" spellID has been changed.
Forum: Lua/XML Help 09-03-14, 03:44 AM
Replies: 27
Views: 1,638
Posted By ObbleYeah
Hello, bumping this up because i'm getting a new...

Hello, bumping this up because i'm getting a new error in the latest beta build related to this code:

1x spellactivationoverlay.lua:29: attempt to compare string with nil

Relevant code here:...
Forum: General Authoring Discussion 08-15-14, 02:15 PM
Replies: 5
Views: 756
Posted By ObbleYeah
add PlayerFrameAlternateManaBar after...

add PlayerFrameAlternateManaBar after FocusFrameSpellBar
Forum: General Authoring Discussion 08-15-14, 12:44 PM
Replies: 5
Views: 756
Posted By ObbleYeah
made a script quickly (attached) that will do...

made a script quickly (attached) that will do what you want, just drop the file into your addon folder and replace the statusbar.tga texture file with whichever one you want to use (keep it named...
Forum: Lua/XML Help 08-15-14, 08:35 AM
Replies: 27
Views: 1,638
Posted By ObbleYeah
fixed. swapped line:SetPoint("BOTTOMRIGHT",...

fixed. swapped

line:SetPoint("BOTTOMRIGHT", fontstrings[i-1], "TOPRIGHT", 0, -5)

for

line:SetPoint("BOTTOMRIGHT", t[i-1], "TOPRIGHT", 0, -5)
Forum: Lua/XML Help 08-15-14, 07:29 AM
Replies: 27
Views: 1,638
Posted By ObbleYeah
sure okay, that makes sense. I think I was having...

sure okay, that makes sense. I think I was having issues because i'd swapped a few things round to get it working before (note: not the version i'm using now):


--
--

local fontstring =...
Forum: Lua/XML Help 08-15-14, 05:02 AM
Replies: 27
Views: 1,638
Posted By ObbleYeah
what do I use as a variable in the event handler...

what do I use as a variable in the event handler for the string i've created using that method?
Forum: Lua/XML Help 08-14-14, 08:42 AM
Replies: 27
Views: 1,638
Posted By ObbleYeah
the bullet point, asterisk and em dash in the...

the bullet point, asterisk and em dash in the center.

e: it doesn't matter anyway. I'm happy with them right-aligned now

http://abload.de/img/screenshot2014-08-14asgu7c.png
Forum: Lua/XML Help 08-14-14, 05:55 AM
Replies: 27
Views: 1,638
Posted By ObbleYeah
Is there any way to get these strings to align...

Is there any way to get these strings to align (i'm already using SetJustifyH and SetPoint to anchor and align) or is this kind of thing just the result of quirks in each typeface symbol + different...
Forum: Lua/XML Help 08-13-14, 05:37 PM
Replies: 27
Views: 1,638
Posted By ObbleYeah
Well that certainly cuts down the amount of time...

Well that certainly cuts down the amount of time i was expecting for this to eat into my work-day tomorrow. What am i supposed to do now? :D

Hugely appreciated.
Forum: Lua/XML Help 08-13-14, 05:07 PM
Replies: 27
Views: 1,638
Posted By ObbleYeah
makes sense, thanks.

makes sense, thanks.
Showing results 1 to 25 of 143