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Search: Posts Made By: jeruku
Forum: Lua/XML Help 03-31-22, 01:17 PM
Replies: 6
Views: 1,423
Posted By jeruku
My answer after lunch.

Try using GetPlayerAuraBySpellID (https://wowpedia.fandom.com/wiki/API_GetPlayerAuraBySpellID) instead.

Replacing:

AuraUtil.FindAuraByName("Defensive Stance", "player", "HELPFUL") --...
Forum: Lua/XML Help 12-13-21, 03:53 PM
Replies: 3
Views: 1,855
Posted By jeruku
Cross referencing any related achievement(s)...

Cross referencing any related achievement(s) might work. I'm under the impression world quests all have achievements, I could be wrong, but most I've done have some kind of achievement for...
Forum: Macro Help 08-01-21, 07:08 PM
Replies: 2
Views: 2,538
Posted By jeruku
Not possible.

Not possible. You'll either need to hit Alt to see the icon for Kill Shot or, if you have WeakAuras, you can create a custom overlay for the button that glows when Kill Shot is available.
Forum: Lua/XML Help 05-20-21, 07:26 AM
Replies: 15
Views: 3,727
Posted By jeruku
SetClipsChildren

If memory serves you may need to include SetClipsChildren(bool).

tab.ItemScrollFrame:SetClipsChildren(true)
Forum: Macro Help 03-11-21, 11:41 AM
Replies: 2
Views: 4,438
Posted By jeruku
Pretty sure you can cast the talent directly like...

Pretty sure you can cast the talent directly like any other spell.

Summon Black Ox Statue (https://www.wowhead.com/spell=115315/summon-black-ox-statue)
Forum: AddOn Help/Support 10-29-20, 11:10 AM
Replies: 6
Views: 7,437
Posted By jeruku
You can also use C_NamePlate.GetNamePlates...

You can also use C_NamePlate.GetNamePlates (https://wow.gamepedia.com/API_C_NamePlate.GetNamePlates) to get only visible nameplates. A plus to this is it gives you the nameplate.


function...
Forum: Lua/XML Help 09-30-20, 08:54 AM
Replies: 4
Views: 5,907
Posted By jeruku
You could scan the tooltip... Or use the...

You could scan the tooltip...



Or use the GetSpellDescription (https://wow.gamepedia.com/API_GetSpellDescription) function and parse the text that way.
Forum: Lua/XML Help 09-29-20, 11:07 AM
Replies: 14
Views: 13,758
Posted By jeruku
You mean something along the lines of a queue?

You mean something along the lines of a queue?
Forum: Classic - AddOn Help/Support 07-10-20, 11:42 PM
Replies: 3
Views: 9,574
Posted By jeruku
Software?

Did you check to see if the addon was extracted into a new folder of the same name?
Forum: Lua/XML Help 05-24-20, 08:46 AM
Replies: 6
Views: 4,374
Posted By jeruku
SetPortraitToTexture...

SetPortraitToTexture (https://wow.gamepedia.com/API_SetPortraitToTexture) doesn't create circular frames but it will create circular textures by clipping the square edges for you.
Forum: Macro Help 04-21-20, 06:37 AM
Replies: 2
Views: 8,344
Posted By jeruku
Yes you can. /targetenemy...

Yes you can.


/targetenemy [mod:shift]
/targetenemyplayer [nomod]
/startattack
Forum: Lua/XML Help 03-11-20, 09:43 AM
Replies: 8
Views: 2,763
Posted By jeruku
This, as there's no other way. Also try moving...

This, as there's no other way. Also try moving after the minimap goes transparent, it should update the blips; this is true if you change the size, scale, or alpha of the minimap.
Forum: Lua/XML Help 03-11-20, 09:37 AM
Replies: 3
Views: 1,830
Posted By jeruku
The IDs referenced in the CLEU are GUID...

The IDs referenced in the CLEU are GUID (https://wow.gamepedia.com/GUID)s. Any ID used for a unit frame is a Unit ID(or token) which normally refers to a frame that can be referenced, or created...
Forum: Lua/XML Help 02-13-20, 11:42 PM
Replies: 4
Views: 2,558
Posted By jeruku
On inspect you can check the inspection target's...

On inspect you can check the inspection target's inventory(equipment). I haven't used the Azerite functions before but can you use the itemID, or itemLink, to get the relevant information you need?
Forum: Lua/XML Help 02-11-20, 11:38 AM
Replies: 18
Views: 18,494
Posted By jeruku
Yes, but in this case the number of local...

Yes, but in this case the number of local variables exceeds Lua's capacity for a single scope. I mean, if you're using 200+ local variables a table can be upvalued no differently and though table...
Forum: AddOn Help/Support 01-30-20, 10:46 AM
Replies: 16
Views: 6,142
Posted By jeruku
Thank you, I had brain fart.

Thank you, I had brain fart.
Forum: AddOn Help/Support 01-30-20, 02:08 AM
Replies: 16
Views: 6,142
Posted By jeruku
If you copy-pasted the first example it should...

If you copy-pasted the first example it should have worked or threw an error if there was a typo (I'm prone to those.)
If you're attempting to use the example of "multiple LODs" for all frames you'll...
Forum: AddOn Help/Support 01-29-20, 10:19 AM
Replies: 16
Views: 6,142
Posted By jeruku
Edit: Thanks to Vrul who pointed out my error. ...

Edit: Thanks to Vrul who pointed out my error. I've fixed the following code for posterity.

ADDON_LOADED triggers if, as you'd assume, an addon is loaded; this includes Load-On-Demand addons, like...
Forum: AddOn Help/Support 01-29-20, 12:40 AM
Replies: 16
Views: 6,142
Posted By jeruku
From what I see I'm guessing you don't wait for...

From what I see I'm guessing you don't wait for the Blizzard load-on-demand addon to load. Your best best is to find what addon, likely Blizzard_AzeriteEssenceUI, and perform your changes when the...
Forum: Classic - AddOn Search/Requests 01-05-20, 05:29 PM
Replies: 38
Views: 14,545
Posted By jeruku
Sorry about that. Else is used when falling back...

Sorry about that. Else is used when falling back and since it wouldn't be overridden setting the flag makes no difference so it should look something like...
Forum: Classic - AddOn Search/Requests 01-05-20, 05:04 PM
Replies: 38
Views: 14,545
Posted By jeruku
The inner if statement stops it from defaulting...

The inner if statement stops it from defaulting back or instead of an elseif use an else.


if self.optionTable.healthText == "losthealth" and tonumber(statusText:GetText() or "") and not...
Forum: Lua/XML Help 12-29-19, 09:43 PM
Replies: 11
Views: 23,471
Posted By jeruku
You can use UnitIsVisible...

You can use UnitIsVisible (https://wow.gamepedia.com/API_UnitIsVisible) to make sure you even have a pet. The function HidePetActionBar is used in the default UI whenever the pet is dismissed, this...
Forum: AddOn Help/Support 11-24-19, 12:03 AM
Replies: 10
Views: 10,092
Posted By jeruku
Please excuse my limited knowledge since it's...

Please excuse my limited knowledge since it's been a while since I played. If memory serves you could have a WeakAura show after a set amount of time, think it would be an invert toggle under the...
Forum: AddOn Help/Support 11-22-19, 10:27 AM
Replies: 10
Views: 10,092
Posted By jeruku
Does WeakAuras still allow you to trigger the...

Does WeakAuras still allow you to trigger the object 'On Finish' after setting a duration? And if so you won't need the timer and instead can use just the event check.
Forum: Lua/XML Help 10-12-19, 01:18 PM
Replies: 1
Views: 2,060
Posted By jeruku
Easiest solution is to use C_Timer.After...

Easiest solution is to use C_Timer.After (https://wow.gamepedia.com/API_C_Timer.After).

C_Timer.After(30, function()
--Hide your frame.
end)
Showing results 1 to 25 of 223