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Search: Posts Made By: Rilgamon
Forum: Lua/XML Help Today, 06:23 AM
Replies: 8
Views: 197
Posted By Rilgamon
I've not yet tested the api ... but the name of...

I've not yet tested the api ... but the name of the item should still be available through the item-api.
local itemName = GetItemInfo(GetInventoryItemID("player", INVSLOT_NECK))
Forum: Lua/XML Help Yesterday, 09:06 AM
Replies: 8
Views: 197
Posted By Rilgamon
/api ArtifactUI list Edit: There is an addon for...

/api ArtifactUI list

Edit: There is an addon for browsing the functions in a nice window. But I dont remember its name ;)
Edit2: https://www.curseforge.com/wow/addons/apiinterface
Forum: General Authoring Discussion 08-10-18, 06:32 AM
Replies: 6
Views: 267
Posted By Rilgamon
Curseforge/wowace is the source for the addons of...

Curseforge/wowace is the source for the addons of Twitch.
https://wow.curseforge.com/addons
WoWInterface is the source for the addons of Minion.

You should consider uploading your addons here and...
Forum: Lua/XML Help 08-09-18, 01:46 AM
Replies: 8
Views: 284
Posted By Rilgamon
I'm not sure but iirc tremove does not trigger...

I'm not sure but iirc tremove does not trigger the metatable of the db-object.
Edit: Perhaps this thread can help you?...
Forum: Lua/XML Help 08-08-18, 11:50 PM
Replies: 8
Views: 284
Posted By Rilgamon
Without your real code it's not really possible...

Without your real code it's not really possible to help.
It looks like you don't use the db but a local copy of it.
Forum: General Authoring Discussion 08-08-18, 11:14 AM
Replies: 11
Views: 238
Posted By Rilgamon
I've updated the code above.

I've updated the code above.
Forum: General Authoring Discussion 08-08-18, 08:32 AM
Replies: 11
Views: 238
Posted By Rilgamon
Drycoded (copy and pasted from one of my addons)...

Drycoded (copy and pasted from one of my addons) because I cant log into wow to test it atm ...

local FaithfulDeleteList = {
[1] = true,
[6289] = true,
[6308] = true,
[6309] = true,
[17057] =...
Forum: General Authoring Discussion 08-06-18, 01:54 PM
Replies: 7
Views: 172
Posted By Rilgamon
arg1 is the full command. Skip the 'add'.

arg1 is the full command. Skip the 'add'.
Forum: General Authoring Discussion 08-05-18, 06:20 AM
Replies: 2
Views: 185
Posted By Rilgamon
For me that depends on the changes made and the...

For me that depends on the changes made and the situation.
For BfA I tested my addons with no other addons running to make sure loading process is correct and tested the "main" functionality. Still a...
Forum: General Authoring Discussion 07-29-18, 12:04 PM
Replies: 9
Views: 309
Posted By Rilgamon
Perhaps you can add...

Perhaps you can add ADDON_LOADED/PLAYER_ENTERING_WORLD event to call your update function.
Your function calls might be triggered so early that they dont return the right value.

Edit: What I mean is...
Forum: General Authoring Discussion 07-29-18, 11:53 AM
Replies: 9
Views: 309
Posted By Rilgamon
Only one part (the first that returns true) of...

Only one part (the first that returns true) of your if/elsif construct will be handled.
Since your xp-bar is only touched when playerlevel is below max level it should never trigger on maxed...
Forum: General Authoring Discussion 07-29-18, 10:08 AM
Replies: 9
Views: 309
Posted By Rilgamon
if UnitLevel("player") < MAX_PLAYER_LEVEL Not...

if UnitLevel("player") < MAX_PLAYER_LEVEL
Not sure ... but MAX_PLAYER_LEVEL is still 110. So your xp is not triggered for maxed chars?
Forum: General Authoring Discussion 07-29-18, 02:31 AM
Replies: 11
Views: 476
Posted By Rilgamon
Disable ALL other addons. This way you can be...

Disable ALL other addons. This way you can be sure your addon loads the required libraries itself and paths are correct. And yes, I had to change some relative paths in my xml files for BfA that...
Forum: Lua/XML Help 07-20-18, 06:32 AM
Replies: 4
Views: 267
Posted By Rilgamon
For one of my addons I use this function. It does...

For one of my addons I use this function. It does not return the "old" values. So you need to find the right values for your addon.
local function getContinent()
local mapID =...
Forum: Lua/XML Help 07-09-18, 02:31 AM
Replies: 0
Views: 276
Posted By Rilgamon
Tooltip hook is added twice for recipes

I try to create an addon (https://www.wowinterface.com/downloads/info24579-zz_itemsdb.html) like bankitems. Adding tooltips for itemcounts in your bank/bag.
When I mouse over a recipe with embedded...
Forum: General Authoring Discussion 07-08-18, 11:41 PM
Replies: 3
Views: 465
Posted By Rilgamon
Take a look here ......

Take a look here ... https://wow.gamepedia.com/Saving_variables_between_game_sessions
The stored global variable can be a table and can be changed later.
Forum: Lua/XML Help 06-30-18, 05:51 AM
Replies: 2
Views: 262
Posted By Rilgamon
make sure there is a space between asd and link

make sure there is a space between asd and link
Forum: PTR UI Bugs 06-27-18, 09:16 PM
Replies: 8
Views: 730
Posted By Rilgamon
I'm really impressed by the love they put into...

I'm really impressed by the love they put into the Lua system for this expansion. Ran into a bug on live just to find it already fixed in beta :D
Forum: Lua/XML Help 06-25-18, 03:47 PM
Replies: 7
Views: 430
Posted By Rilgamon
do-end-blocks create a scope, too. This way you...

do-end-blocks create a scope, too. This way you can change the outer testVar.
function testFunc()

do
local testVar = testVar;

print(testVar);
end

testVar = 2;
Forum: PTR UI Bugs 06-24-18, 03:29 AM
Replies: 8
Views: 730
Posted By Rilgamon
True, when I try to toggle the questlog it throws...

True, when I try to toggle the questlog it throws the same error. Sorry.
Forum: PTR UI Bugs 06-23-18, 10:54 AM
Replies: 8
Views: 730
Posted By Rilgamon
The question is if it is a bug or wanted...

The question is if it is a bug or wanted behavior.
This gives no strange results:
ToggleFrame(WorldMapFrame)
Forum: PTR API and Graphics Changes 06-17-18, 01:02 PM
Replies: 31
Views: 7,121
Posted By Rilgamon
local mapID =...

local mapID = C_Map.GetBestMapForUnit("player")
local px, py = C_Map.GetPlayerMapPosition(mapID, "player"):GetXY()
When you use it that way make sure that mapID has a value.
mapID can be undefined...
Forum: PTR General Discussion 06-17-18, 09:32 AM
Replies: 3
Views: 344
Posted By Rilgamon
Argh ... I already played with it but still tried...

Argh ... I already played with it but still tried to keep width and height in the formula.
Thank you!!! Should have asked earlier :) I have spent the whole day digging through the new worldmap...
Forum: PTR General Discussion 06-17-18, 09:08 AM
Replies: 3
Views: 344
Posted By Rilgamon
WorldMap GetCursorPosition

In the process of updating for BfA I ran into a problem I dont find the right math (I'm not good at math ;) ).
The old way to translate Mouse position to Map coords in my zz_coords addon
local x, y =...
Forum: PTR API and Graphics Changes 06-12-18, 05:02 AM
Replies: 51
Views: 6,460
Posted By Rilgamon
Take a look a little up ...

Take a look a little up ...
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