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Search: Posts Made By: VincentSDSH
Forum: General Authoring Discussion Today, 04:12 AM
Replies: 3
Views: 146
Posted By VincentSDSH
PlaySoundFile() works just fine. The problem with...

PlaySoundFile() works just fine. The problem with that addon is that it expects COMBAT_LOG_EVENT_UNFILTERED to provide arguments but it doesn't anymore -- not the ones you want. You have to get them...
Forum: AddOn Search/Requests Yesterday, 04:10 PM
Replies: 6
Views: 468
Posted By VincentSDSH
You could try Zap's Retro UI from the, er, 'other...

You could try Zap's Retro UI from the, er, 'other place'
Forum: PTR API and Graphics Changes 06-17-18, 03:41 PM
Replies: 28
Views: 2,428
Posted By VincentSDSH
local px, py = C_Map.GetPlayerMapPosition(mapID,...

local px, py = C_Map.GetPlayerMapPosition(mapID, "player"):GetXY()Iirc, an instance will have a mapID but not have the Position mixin which contains the :GetXY() function.
Forum: AddOn Help/Support 05-26-18, 08:12 PM
Replies: 7
Views: 379
Posted By VincentSDSH
They've been the same for a fair few years.

They've been the same for a fair few years.
Forum: AddOn Help/Support 05-26-18, 12:43 PM
Replies: 7
Views: 379
Posted By VincentSDSH
These?...

These?
https://www.wowace.com/projects/kg-panels?gameCategorySlug=addons&projectID=14995

https://www.wowace.com/projects/project-14996?gameCategorySlug=addons&projectID=14996
Forum: AddOn Help/Support 05-26-18, 08:04 AM
Replies: 7
Views: 379
Posted By VincentSDSH
Sorry, never bothered with kgpanels. I looked at...

Sorry, never bothered with kgpanels. I looked at it when it first came out but overall it felt like doing what I wanted in Lua was less of a headache than getting 80% there with kgpanels.

If the...
Forum: Site help, bugs, suggestions/questions 05-24-18, 04:28 PM
Replies: 7
Views: 407
Posted By VincentSDSH
I'm really glad to see the download stats like...

I'm really glad to see the download stats like these, even if they aren't perfectly accurate. I too would like a per-file count if that can be arranged, esp when files haven't been updated in the...
Forum: Lua/XML Help 05-17-18, 07:23 AM
Replies: 4
Views: 371
Posted By VincentSDSH
Yes, there is a shift-left when those are...

Yes, there is a shift-left when those are enabled. I use Dominos so I never see the right-side bars and :eek: I could have sworn they were all disabled. Are the on by default now and I missed that?...
Forum: Lua/XML Help 05-16-18, 06:18 PM
Replies: 4
Views: 371
Posted By VincentSDSH
I keep an current export of the blizzard UI code...

I keep an current export of the blizzard UI code and did a global find for the constants I mentioned. I only saw _X and _Y set once, in the file I mentioned with as-constant values. I didn't see them...
Forum: Lua/XML Help 05-16-18, 04:30 AM
Replies: 4
Views: 371
Posted By VincentSDSH
Tooltip and Constants

I'm seeing a very strange issue with tooltip location and it doesn't seem to be an addon that's doing it.

Background:
In FrameXML/ContainerFrame.lua are the following lines:CONTAINER_OFFSET_Y =...
Forum: General Authoring Discussion 05-12-18, 02:03 AM
Replies: 3
Views: 281
Posted By VincentSDSH
They aren't different from the normal APIs. The...

They aren't different from the normal APIs. The naming convention is likely for internal housekeeping and organization, differentiating them from Lua functions from their Addons, such as this line...
Forum: PTR API and Graphics Changes 05-03-18, 01:25 PM
Replies: 19
Views: 1,555
Posted By VincentSDSH
What Rilgamon said. Many long-delayed...

What Rilgamon said. Many long-delayed optimizations and expansive refactors create certain areas of (fairly unavoidable) usage-weaknesses. At a framework level, after refactors/redesigns, in a...
Forum: PTR API and Graphics Changes 05-03-18, 01:40 AM
Replies: 19
Views: 1,555
Posted By VincentSDSH
I didn't see anyone argue against coords for...

I didn't see anyone argue against coords for party members. If you were setting waypoints, you'd also set them off your current map, so you're still doing a double lookup. Otherwise, it's back to...
Forum: PTR API and Graphics Changes 05-02-18, 04:54 PM
Replies: 19
Views: 1,555
Posted By VincentSDSH
Yes, that was sorta my point: there's no logical...

Yes, that was sorta my point: there's no logical reason to pass in different units.

The method to get x, y coords...feels like congress designed it. It works, but I cringe every time I see the...
Forum: PTR API and Graphics Changes 05-02-18, 02:47 AM
Replies: 19
Views: 1,555
Posted By VincentSDSH
Convention of uiMapID being the first parameter?...

Convention of uiMapID being the first parameter? I can't explain it. It's not like you're going to

x, y = C_Map.GetPlayerMapPosition( C_Map.GetBestMapForUnit("player"), "party1"):GetXY()

That'd be...
Forum: PTR API and Graphics Changes 05-01-18, 09:44 PM
Replies: 19
Views: 1,555
Posted By VincentSDSH
:eek: Wow...this seems like a lot to get coords,...

:eek: Wow...this seems like a lot to get coords, am I doing this right?
local x, y = C_Map.GetPlayerMapPosition( C_Map.GetBestMapForUnit("player") , "player" ):GetXY()
Forum: PTR General Discussion 04-30-18, 07:43 PM
Replies: 14
Views: 1,363
Posted By VincentSDSH
This is what I've used and I'm quite happy with...

This is what I've used and I'm quite happy with the result, for multi-checks. It's a bit much overhead for single checks, though. I haven't decided if I prefer an overloaded version or just a...
Forum: PTR General Discussion 04-27-18, 11:25 PM
Replies: 16
Views: 1,255
Posted By VincentSDSH
Somebody asks that question every single...

Somebody asks that question every single expansion for exactly that reason. :eek:
Forum: PTR General Discussion 04-27-18, 11:09 PM
Replies: 10
Views: 839
Posted By VincentSDSH
I've got warnings turned on in beta and load...

I've got warnings turned on in beta and load clean, so whatever it is tossing up the warnings, I don't think it's the bug-twins. Did you have warnings turned off before?
Forum: PTR General Discussion 04-27-18, 07:05 PM
Replies: 10
Views: 839
Posted By VincentSDSH
I've got updated versions, they're working fine...

I've got updated versions, they're working fine on live for me. Had to tinker for the Beta but it was just a matter of changed api calls in the AceComm lib.

Maybe post the problem you're seeing?
Forum: PTR General Discussion 04-21-18, 07:23 PM
Replies: 11
Views: 2,121
Posted By VincentSDSH
UIMapIDToWorldAreaID.lua in the...

UIMapIDToWorldAreaID.lua in the /addons/Blizzard_Depricated export directory contains a mapping of new to old.

-- This is for the 8.x map transition.
-- Previously maps were represented by either...
Forum: PTR General Discussion 04-21-18, 04:26 PM
Replies: 11
Views: 2,121
Posted By VincentSDSH
That helps with some things but functions like...

That helps with some things but functions like GetPlayerMapPosition() aren't defined there (doesn't exist in BfA and doesn't show in the extraction from live)
Forum: PTR General Discussion 04-21-18, 01:26 PM
Replies: 11
Views: 2,121
Posted By VincentSDSH
The usual API functions (GetMapZones(),...

The usual API functions (GetMapZones(), GetPlayerMapPosition(), GetCurrentMapAreaID(), etc) are missing and causing no end of headache.
Forum: PTR API and Graphics Changes 04-21-18, 10:25 AM
Replies: 51
Views: 5,485
Posted By VincentSDSH
Are the documentation .lua files up to date? I...

Are the documentation .lua files up to date? I ask because they document several functions that, when called, don't seem to exist.

And anyone know of an up-to-date Removed/Name_Changed/Similar API...
Forum: PTR General Discussion 03-31-18, 06:44 PM
Replies: 5
Views: 903
Posted By VincentSDSH
I'm in as well. If you stay abreast of the Alpha...

I'm in as well. If you stay abreast of the Alpha forums, you'll sometimes see bugs noted there but otherwise Report Everything* and describe it as clearly as you can. In my day-job, I hate sorting...
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