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Forum: oUF (Otravi Unit Frames) 12-11-14, 10:07 AM
Replies: 9
Views: 420
Posted By Dawn
Just took a glance at your code. I noticed that...

Just took a glance at your code. I noticed that you can easily optimize by reusing similar code.

For instance, create health and power bar code just once and insert it for each unit.

You could do...
Forum: oUF (Otravi Unit Frames) 12-10-14, 09:57 PM
Replies: 7
Views: 203
Posted By Dawn
I'd go with local hp = CreateFrame("StatusBar",...

I'd go with

local hp = CreateFrame("StatusBar", nil, self)
self.Health = hp


Which means you can save yourself some typing whenever you address hp, at least that's the main advantage for me....
Forum: UI Screenshots, Feedback and Design Discussion 12-08-14, 10:01 AM
Replies: 2
Views: 154
Posted By Dawn
Glad you like it. It's a graphical UI, yes. Not...

Glad you like it. It's a graphical UI, yes. Not everyones taste. I didnt feel like i want another minimalistic, pixel UI. Even tho I still managed to pull of a clean look, despite the rugged...
Forum: UI Screenshots, Feedback and Design Discussion 12-06-14, 09:33 PM
Replies: 66
Views: 63,915
Posted By Dawn
This is what I am using for solo play and PvP...

This is what I am using for solo play and PvP right now.

If you want to have a go at it ... click HERE...
Forum: Graphics Help 07-01-13, 08:16 AM
Replies: 1
Views: 4,763
Posted By Dawn
I'm pretty certain that he used kgpanels for the...

I'm pretty certain that he used kgpanels for the backgrounds, not Pitbull. Textures should be included in the package you linked. Those rounded corners are textures, too.

As for oUF, take a look at...
Forum: General Authoring Discussion 06-27-13, 11:37 AM
Replies: 44
Views: 12,127
Posted By Dawn
Yey, animated! love this stuff. still using...

Yey, animated! love this stuff. still using blodyscreen, btw. can't wait for this. :D
Forum: oUF (Otravi Unit Frames) 06-16-13, 05:01 PM
Replies: 13
Views: 8,687
Posted By Dawn
Thanks, figured it out when you updated your...

Thanks, figured it out when you updated your layout a couple of days ago. Not quite sure why it didn't work before, but works fine now. :)

local arenaprep = {}
for i = 1, 5 do
arenaprep[i] =...
Forum: General Authoring Discussion 06-10-13, 04:04 PM
Replies: 44
Views: 12,127
Posted By Dawn
Will try. Now I have to decide which one to use;...

Will try. Now I have to decide which one to use; Bloody Screen or this one. Both at once seem to be a little bit of visual overkill. :)
Forum: oUF (Otravi Unit Frames) 06-06-13, 08:32 AM
Replies: 13
Views: 8,687
Posted By Dawn
Even showing the default arena frames until the...

Even showing the default arena frames until the gate opens would be okay for me. This needs a solution, please, please, did i say... please? :)
Forum: General Authoring Discussion 06-02-13, 08:15 PM
Replies: 44
Views: 12,127
Posted By Dawn
Glad to see this comin' back to life, will take a...

Glad to see this comin' back to life, will take a look at, both once I'm back from work. :)
Forum: oUF (Otravi Unit Frames) 06-02-13, 01:25 PM
Replies: 13
Views: 8,687
Posted By Dawn
Would still like to have this working...

Would still like to have this working properly.

I tried the "mono way" but it just didn't do anything. Not sure what's going on there. Couldn't get it to work. And not getting an error isn't really...
Forum: General Authoring Discussion 06-01-13, 07:23 PM
Replies: 44
Views: 12,127
Posted By Dawn
Nice, really looks like in does in Metro. :)

Nice, really looks like in does in Metro. :)
Forum: General Authoring Discussion 05-31-13, 11:48 AM
Replies: 44
Views: 12,127
Posted By Dawn
gogo youtube! ;)

gogo youtube! ;)
Forum: General Authoring Discussion 05-31-13, 07:47 AM
Replies: 44
Views: 12,127
Posted By Dawn
Are you missing a texture file link, or am I just...

Are you missing a texture file link, or am I just keep not seeing it? :)

E: Nevermind it's part of your power auras ... will check the textures in PS.

E2: ... attached the edited textures. note: I...
Forum: AddOn Search/Requests 05-30-13, 05:46 PM
Replies: 3
Views: 2,223
Posted By Dawn
Not sure why this would be needed (anymore)....

Not sure why this would be needed (anymore). Since 5.3 capping is visible through the standard nameplate castbars, for all units. :rolleyes:
Forum: General Authoring Discussion 05-30-13, 05:35 PM
Replies: 44
Views: 12,127
Posted By Dawn
Hehe, that's exactly what I was talking about....

Hehe, that's exactly what I was talking about. Posted at the same time. :D


E: Just to point out, the broken gasmask visual was kinda stupid. It's not like a broken glass doesn't impact the...
Forum: General Authoring Discussion 05-30-13, 05:32 PM
Replies: 44
Views: 12,127
Posted By Dawn
Yeah, what I actually meant is something more...

Yeah, what I actually meant is something more appropriate. Like some pulsing bloody textures on the edges of the screen. Fading in some more layers/textures the lower you get. Since animating flowing...
Forum: General Authoring Discussion 05-29-13, 09:53 PM
Replies: 44
Views: 12,127
Posted By Dawn
Don't care how badly written the code is, it's a...

Don't care how badly written the code is, it's a very fun addon. Someone should rewrite it, for sure! ;)

Even better would be using the bloody textures to indicate low player health! The lower the...
Forum: MoP archived threads 05-29-13, 03:43 PM
Replies: 20
Views: 8,052
Posted By Dawn
I actually replied to coldkil, you and i just...

I actually replied to coldkil, you and i just posted the same thing at the same time. :)
Forum: MoP archived threads 05-27-13, 09:26 AM
Replies: 20
Views: 8,052
Posted By Dawn
It's name > background not background > name. But...

It's name > background not background > name. But yes, if you do not address them, "default settings" are used.

local cbtexture, cbborder, cbshield, cbicon, cbname, cbbackg = cb:GetRegions()

For...
Forum: General Authoring Discussion 05-13-13, 04:11 PM
Replies: 1
Views: 2,384
Posted By Dawn
Definitely possible, you'd need to create a list...

Definitely possible, you'd need to create a list (table) and check the plate's name if it matches a name in the list. If it matches, show an icon, hide otherwise.
Forum: UI Screenshots, Feedback and Design Discussion 05-03-13, 05:58 PM
Replies: 31
Views: 13,604
Posted By Dawn
Those buff frames ... <3

Those buff frames ... <3
Forum: oUF (Otravi Unit Frames) 05-03-13, 11:40 AM
Replies: 2
Views: 2,701
Posted By Dawn
Good job, I think this should be part of oUF,...

Good job, I think this should be part of oUF, too. :)




Btw, in case anyone wants a text (tag) based solution:

oUF.Tags.Methods['Absorb'] = function(unit)
local absorb = UnitGetTotalAbsorbs(unit)...
Forum: oUF (Otravi Unit Frames) 04-11-13, 07:33 AM
Replies: 3
Views: 3,553
Posted By Dawn
Problem was, if I didn't check for casterID...

Problem was, if I didn't check for casterID (fromwho), I kept getting an error on "expirationTime".

I'll try the code, will stick with your formatting, it's cleaner. Thanks. :)


E: Works nicely,...
Forum: oUF (Otravi Unit Frames) 04-09-13, 01:23 PM
Replies: 3
Views: 3,553
Posted By Dawn
how to track a weapon enchant proc with a tag

As the title suggest I'm trying to track weapon enchant procs (like Dancing Steel, Colossus, ...) with a tag.

I'm using this code to track all kinds of other "normal" buffs.

for instance, this one...
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