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Forum: Lua/XML Help 03-29-15, 05:18 PM
Replies: 13
Views: 245
Posted By Resike
I updated some code in this...

I updated some code in this thread:

http://www.wowinterface.com/forums/showpost.php?p=307861&postcount=3

I'll dig deeper into models in the summer, when i'm (hopefully) gonna be back on this...
Forum: Lua/XML Help 03-29-15, 05:15 PM
Replies: 2
Views: 198
Posted By Resike
local AddonName, Addon = ... local format, math,...

local AddonName, Addon = ...

local format, math, pi, halfpi = format, math, math.pi, math.pi / 2

local frame = CreateFrame("Frame", nil, UIParent)
frame:SetPoint("Center")
frame:SetSize(512,...
Forum: Lua/XML Help 03-28-15, 02:03 PM
Replies: 13
Views: 245
Posted By Resike
I don't remember well but i also think some model...

I don't remember well but i also think some model functions might return wrong values when called immediately after login. Maybe even the ADDON_LOADED event is too early too.
Forum: Lua/XML Help 03-28-15, 01:25 PM
Replies: 13
Views: 245
Posted By Resike
Yeah i forgot that model:RefreshCamera() kills...

Yeah i forgot that model:RefreshCamera() kills the model:SetCustomCamera(1) call, just add model:SetCustomCamera(1) after the model:RefreshCamera() again.
Forum: Lua/XML Help 03-28-15, 12:47 PM
Replies: 13
Views: 245
Posted By Resike
You need to create your model after the...

You need to create your model after the ADDON_LOADED trigger.


local model = CreateFrame("PlayerModel", nil, UIParent)
model:SetSize(600, 800)
model:SetPoint("CENTER", UIParent, "CENTER", 0,...
Forum: Tech Chat 03-26-15, 10:44 PM
Replies: 26
Views: 973
Posted By Resike
I understand that but there are sill pointless...

I understand that but there are sill pointless thigns to do, like you probably could get the same performace by 99% of the time if you don't even unbox thoose rams and keep them in the top drawer.
Forum: Tech Chat 03-26-15, 08:44 PM
Replies: 26
Views: 973
Posted By Resike
Video editing and rendering doesn't requires that...

Video editing and rendering doesn't requires that much ram. Also memory allocation and usage are both different things, just because a program is programmed to allocate 90% of the free phisical...
Forum: Tech Chat 03-26-15, 02:20 PM
Replies: 26
Views: 973
Posted By Resike
http://i.imgur.com/YZgpgon.jpg

http://i.imgur.com/YZgpgon.jpg
Forum: Tech Chat 03-26-15, 02:08 PM
Replies: 26
Views: 973
Posted By Resike
Still there is not a single program which would...

Still there is not a single program which would really need that much ram, unless it's terribly written.
Unless you want to run multiple virtual operating systems, 32Gig is more then enough for...
Forum: Tech Chat 03-26-15, 11:51 AM
Replies: 26
Views: 973
Posted By Resike
I would go with one of this cases, they are...

I would go with one of this cases, they are really pricy but it's much better fit for this...
Forum: Tech Chat 03-26-15, 08:50 AM
Replies: 26
Views: 973
Posted By Resike
Looks nice, i would like to share some of my...

Looks nice, i would like to share some of my personal experience with some of your components.

I'm not sure why do you need that much ram, but i would just halve it. Having 64 GB won't speed up...
Forum: Lua/XML Help 03-25-15, 07:26 PM
Replies: 12
Views: 422
Posted By Resike
Not sure why do you need the logout event. The...

Not sure why do you need the logout event. The client should automatically dump your current saved variables from the memory to the hard drive on logout. And thoose saved values gonna get loaded into...
Forum: Lua/XML Help 03-25-15, 05:57 PM
Replies: 12
Views: 422
Posted By Resike
Could work, but it could create more trouble then...

Could work, but it could create more trouble then it would solve.

You can dodge most of the saved variable corruption with this method (written by Phanx):


local defaultSettings = {
["profiles"] =...
Forum: Lua/XML Help 03-25-15, 05:31 PM
Replies: 12
Views: 422
Posted By Resike
I wouldn't really worry about this. Variables...

I wouldn't really worry about this. Variables gets loaded into the memory when you login into the game and/or reload your UI, and it's getting saved when you log out of the game. Also it doesn't...
Forum: Tech Chat 03-22-15, 05:04 PM
Replies: 11
Views: 703
Posted By Resike
Since when does OC voids warranty?

Since when does OC voids warranty?
Forum: Tech Chat 03-21-15, 06:51 PM
Replies: 11
Views: 703
Posted By Resike
Still that new haswell i5 is probably as good as...

Still that new haswell i5 is probably as good as my old i7-4770k in overall performance.
Forum: Lua/XML Help 03-21-15, 06:44 PM
Replies: 5
Views: 239
Posted By Resike
I'm not really sure, but it's possible that...

I'm not really sure, but it's possible that Resolve's spell id is class dependent in some cases.

But as you can see in the changelog Resolve is recently changed so it might got a new spell id...
Forum: Lua/XML Help 03-21-15, 02:06 PM
Replies: 5
Views: 239
Posted By Resike
Things like this could change a spells id to a...

Things like this could change a spells id to a different one:

http://www.wowhead.com/item=85691/glyph-of-guard
Forum: Tech Chat 03-21-15, 12:49 PM
Replies: 11
Views: 703
Posted By Resike
Looks good, but i suggest you to get an SSD as...

Looks good, but i suggest you to get an SSD as soon as you can, it can save minues in your life every day.
I would have also went for a bit stronger CPU but not like this is a bad choice.
Forum: Lua/XML Help 03-21-15, 11:44 AM
Replies: 10
Views: 313
Posted By Resike
Havn't really tested the last one through, but...

Havn't really tested the last one through, but try this one:


function ToggleTalentTab(tabNumber)
if not PlayerTalentFrame then
LoadAddOn("Blizzard_TalentUI")
end
if not...
Forum: Lua/XML Help 03-21-15, 11:14 AM
Replies: 10
Views: 313
Posted By Resike
No problem, well we elminated an another nasty...

No problem, well we elminated an another nasty taint.
Forum: Lua/XML Help 03-21-15, 11:04 AM
Replies: 10
Views: 313
Posted By Resike
Nononon, here you go: function...

Nononon, here you go:

function ToggleTalentTab(tabNumber)
if not PlayerTalentFrame or not PlayerTalentFrame:IsShown()...
Forum: Lua/XML Help 03-21-15, 10:25 AM
Replies: 10
Views: 313
Posted By Resike
ShowUIPanel(PlayerTalentFrame) -- Always opens on...

ShowUIPanel(PlayerTalentFrame) -- Always opens on the last used tab
HideUIPanel(PlayerTalentFrame)

PlayerTalentFrame_Toggle(GetActiveSpecGroup()) -- 1 for primary 2 for...
Forum: UI Screenshots, Feedback and Design Discussion 03-16-15, 02:07 PM
Replies: 41
Views: 2,916
Posted By Resike
Here is mine! http://i.imgur.com/BKStAee.jpg

Here is mine!

http://i.imgur.com/BKStAee.jpg
Forum: AddOn Help/Support 03-08-15, 08:24 AM
Replies: 2
Views: 206
Posted By Resike
OmniCC/core/timer.lua line 13: local Dayish,...

OmniCC/core/timer.lua line 13:


local Dayish, Hourish, Minuteish, Soonish = 3600 * 23.5, 60 * 59.5, 59.5, 5.5


Replate 5.5 to any number you want. You can also change the other values.
Showing results 1 to 25 of 500