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Search: Posts Made By: Choonstertwo
Forum: AddOn Help/Support Today, 06:36 AM
Replies: 8
Views: 409
Posted By Choonstertwo
Just to nitpick, I think WoW is probably written...

Just to nitpick, I think WoW is probably written in C++ rather than C# (I have a feeling you meant C++ anyway). I just looked at Wow.exe and a few of the DLLs in the WoW directory in Assembly...
Forum: Lua/XML Help 09-15-14, 11:46 AM
Replies: 17
Views: 875
Posted By Choonstertwo
I just did some quick testing in game and I can...

I just did some quick testing in game and I can confirm that Animations definitely don't have a SetTarget or SetTargetKey method.

I can't see any way to have a single animation group contain...
Forum: AddOn Search/Requests 09-09-14, 08:24 AM
Replies: 3
Views: 313
Posted By Choonstertwo
Could you provide a link to Raid Rolls? I can't...

Could you provide a link to Raid Rolls? I can't seem to find it on Curse or WoWI.

Edit: Is this (http://www.curse.com/addons/wow/raid-roll) it? If so, there's no "s" on the end of the AddOn's name,...
Forum: Lua/XML Help 09-09-14, 08:00 AM
Replies: 12
Views: 442
Posted By Choonstertwo
Keys don't "exist" in tables unless they have a...

Keys don't "exist" in tables unless they have a non-nil value. In the internals of Lua there may be some difference between a key with a nil value and a key without a value; but this difference isn't...
Forum: Lua/XML Help 09-02-14, 09:08 AM
Replies: 3
Views: 460
Posted By Choonstertwo
I can't see any obvious mistakes. Try adding some...

I can't see any obvious mistakes. Try adding some print statements to various places to help you see what's going on.

If you post all of your code, we may be able to help more.
Forum: Lua/XML Help 08-22-14, 12:34 PM
Replies: 13
Views: 619
Posted By Choonstertwo
One last thing: The language is actually called...

One last thing: The language is actually called Lua, not LUA. It's the Portuguese word for "moon", not an acronym.
Forum: Lua/XML Help 08-22-14, 10:35 AM
Replies: 13
Views: 619
Posted By Choonstertwo
For the language itself, you can try some of the...

For the language itself, you can try some of the stuff on this page (http://lua-users.org/wiki/LearningLua), though I'm not sure how up to date it is.

Keep in mind that WoW uses Lua 5.1, the most...
Forum: Lua/XML Help 08-22-14, 10:06 AM
Replies: 13
Views: 619
Posted By Choonstertwo
Looking at the UI code, the first argument of the...

Looking at the UI code, the first argument of the slash command function should always be a string:
https://github.com/tekkub/wow-ui-source/blob/live/FrameXML/ChatFrame.lua#L4315

Notice that the msg...
Forum: Lua/XML Help 08-22-14, 09:50 AM
Replies: 13
Views: 619
Posted By Choonstertwo
Use this instead of the existing Ryinn_Command...

Use this instead of the existing Ryinn_Command function:local function Ryinn_Command(msg, editBox)
-- String library functions can be called as methods on strings.
msg = msg:trim()

if msg ==...
Forum: Lua/XML Help 08-22-14, 09:10 AM
Replies: 13
Views: 619
Posted By Choonstertwo
I've cleaned up the code a little and added a few...

I've cleaned up the code a little and added a few comments (all prefixed with my name) explaining the changes and questioning why certain things are the way they are.

--Tribute to Kip who's code I...
Forum: Dev Tools 03-14-14, 08:45 AM
Replies: 11
Views: 4,720
Posted By Choonstertwo
Interesting. I downloaded the Windows build...

Interesting. I downloaded the Windows build (https://www.python.org/ftp/python/2.7.6/python-2.7.6.amd64.msi) of Python 2.7.6 to try this out, but it wasn't working for me. After adding a few print...
Forum: Lua/XML Help 02-11-14, 07:04 AM
Replies: 10
Views: 1,072
Posted By Choonstertwo
I'm just curious, what's the purpose of math.max...

I'm just curious, what's the purpose of math.max here? Won't :GetFrameLevel() always return a single number?
Forum: Wish List 01-31-14, 05:52 PM
Replies: 6
Views: 1,546
Posted By Choonstertwo
This would quite a handy addition.

This would quite a handy addition.
Forum: General Authoring Discussion 01-31-14, 05:47 PM
Replies: 17
Views: 2,266
Posted By Choonstertwo
I've just posted your report to the Bug Report...

I've just posted your report to the Bug Report forum here (http://us.battle.net/wow/en/forum/topic/11581988105).
Forum: General Authoring Discussion 01-30-14, 05:17 PM
Replies: 17
Views: 2,266
Posted By Choonstertwo
It's been a few days, do you still want the...

It's been a few days, do you still want the bug(s) reported?
Forum: General Authoring Discussion 01-27-14, 02:39 PM
Replies: 2
Views: 1,048
Posted By Choonstertwo
I've gone through your code and written up...

I've gone through your code and written up recommendations as I encounter issues:
Give your visible frame a name (prefix it with your actual AddOn name, not MyAddon) and store the reference returned...
Forum: Graphics Help 01-26-14, 10:40 AM
Replies: 19
Views: 2,612
Posted By Choonstertwo
That's odd. I've never tested the limits myself,...

That's odd. I've never tested the limits myself, I just assumed the guide was accurate.
Forum: Graphics Help 01-26-14, 09:21 AM
Replies: 19
Views: 2,612
Posted By Choonstertwo
The only limitations on the dimensions of...

The only limitations on the dimensions of textures is that they have to be powers of 2 and can't be larger than 1024.

There's a lot more information about WoW-compatible textures in this guide...
Forum: General Authoring Discussion 01-26-14, 09:02 AM
Replies: 4
Views: 1,026
Posted By Choonstertwo
I ended up rewriting my entire filter function...

I ended up rewriting my entire filter function around GetPlayerInfoByGUID, from my testing it always seems to return accurate results for anyone you've seen a chat message from.

I think I will...
Forum: General Authoring Discussion 01-26-14, 06:52 AM
Replies: 4
Views: 1,026
Posted By Choonstertwo
I looked at that function before, but for some...

I looked at that function before, but for some reason I missed the realm return value and thought it didn't tell you the player's realm.

If that works, it should be a better solution than the array...
Forum: Lua/XML Help 01-25-14, 11:35 PM
Replies: 9
Views: 1,344
Posted By Choonstertwo
Lines 2 and 3 do the same thing as each other,...

Lines 2 and 3 do the same thing as each other, but lines 1 and 4 are both different.

Line 1 is using the values of the variables health and UNIT_HEALTH as keys instead of the strings health and...
Forum: General Authoring Discussion 01-25-14, 10:48 PM
Replies: 4
Views: 1,026
Posted By Choonstertwo
Possible Bug In CHAT_MSG_TEXT_EMOTE

I'm the author of ServerIgnore (http://www.wowinterface.com/downloads/info21481-ServerIgnore.html) and someone just reported (http://www.curse.com/addons/wow/server-ignore#c10) that emotes weren't...
Forum: General Authoring Discussion 01-24-14, 01:43 PM
Replies: 17
Views: 2,266
Posted By Choonstertwo
I can post in the US forums for you. Last time I...

I can post in the US forums for you. Last time I posted a UI bug report (here (http://us.battle.net/wow/en/forum/topic/6893700602)), it took approximately three months to fix (initially reported late...
Forum: Lua/XML Help 01-24-14, 09:08 AM
Replies: 35
Views: 2,941
Posted By Choonstertwo
That makes sense. I don't think I've ever seen a...

That makes sense. I don't think I've ever seen a drag-scaled frame before.
Forum: Lua/XML Help 01-24-14, 08:58 AM
Replies: 35
Views: 2,941
Posted By Choonstertwo
I'm not really sure how to help you. Is there a...

I'm not really sure how to help you. Is there a particular reason you're scaling the frame instead of just resizing it?
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