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Forum: MoP Beta API and Graphics Changes 05-28-13, 01:23 AM
Replies: 20
Views: 6,674
Posted By Coldkil
Thanks, managed to style out the two new things.

Thanks, managed to style out the two new things.
Forum: MoP Beta API and Graphics Changes 05-27-13, 07:07 AM
Replies: 20
Views: 6,674
Posted By Coldkil
So, if i get a handle on the castbar via...

So, if i get a handle on the castbar via frame:GetChildren(), i should be able to get to the 2 new regions via GetRegions().

Example:
cb.texture, cb.border, cb.shield, cb.icon, cb.shadow, cb.name =...
Forum: oUF (Otravi Unit Frames) 04-11-13, 04:15 AM
Replies: 5
Views: 1,883
Posted By Coldkil
filter auras by duration

may be a newbie quatsion, but i need to filter auras (like player buffs) by duration, so anything that lasts longer than 1 minute for example isn't displayed.

I tried to do that in my...
Forum: oUF (Otravi Unit Frames) 03-15-13, 07:59 AM
Replies: 13
Views: 5,767
Posted By Coldkil
Wrking with my UI i encountered the same problem...

Wrking with my UI i encountered the same problem - arena frames were very basic, mostly because i don't pvp much.

Hence after the request of improving them, i found myself in need to write down the...
Forum: oUF (Otravi Unit Frames) 01-15-13, 12:06 AM
Replies: 5
Views: 2,416
Posted By Coldkil
Thanks a lot! Gonna fix the issue right now.

Thanks a lot! Gonna fix the issue right now.
Forum: oUF (Otravi Unit Frames) 01-14-13, 01:42 AM
Replies: 5
Views: 2,416
Posted By Coldkil
my code http://pastebin.com/33fM9ZnA the error...

my code http://pastebin.com/33fM9ZnA

the error http://pastebin.com/Hmc73Dvi
Forum: oUF (Otravi Unit Frames) 01-13-13, 11:42 AM
Replies: 5
Views: 2,416
Posted By Coldkil
how to disable oUF element by conditionals

I have never needed to do thios so i never tried - i just need the correct syntax.

Basically i use oUF class icons for everyone but warlocks, since i have made my own script. So, while before 5.1 i...
Forum: MoP Beta Addons 07-24-12, 12:20 PM
Replies: 17
Views: 6,575
Posted By Coldkil
Ok, going to give a try to it ;)

Ok, going to give a try to it ;)
Forum: MoP Beta Addons 07-24-12, 12:17 PM
Replies: 40
Views: 12,862
Posted By Coldkil
All working ;) zork, i'm going to send you a pm...

All working ;) zork, i'm going to send you a pm about your addon, i just want to know the correct way to include them in my ui without going against any right/permission :)
Forum: MoP Beta Addons 07-24-12, 03:47 AM
Replies: 17
Views: 6,575
Posted By Coldkil
/props Another thing that has come to my mind...

/props

Another thing that has come to my mind while tweking my UI. First it would be awesome if the output format is user-defined (like the event strings, to choose if you prefer 32.8k or 32k8 or...
Forum: MoP Beta Addons 07-22-12, 03:29 PM
Replies: 40
Views: 12,862
Posted By Coldkil
Ok, going to try tomorrow. I'll write here if...

Ok, going to try tomorrow. I'll write here if something goes wild.
Forum: MoP Beta Addons 07-22-12, 01:12 PM
Replies: 40
Views: 12,862
Posted By Coldkil
i use multiple slash commands in my UI and they...

i use multiple slash commands in my UI and they work fine - it seems instead that per character variables aren't saved bewtween sessions sometimes.



Does that solve the "only one nameplate not...
Forum: MoP Beta Addons 07-22-12, 07:32 AM
Replies: 40
Views: 12,862
Posted By Coldkil
EDIT: my reading comprehension is reaching new...

EDIT: my reading comprehension is reaching new low levels-.-

So it's probably a wow-side bug?
Forum: MoP Beta Addons 07-22-12, 03:15 AM
Replies: 40
Views: 12,862
Posted By Coldkil
I have an issue with your nameplates...

I have an issue with your nameplates addon.

Apart the editing which i need to make the style consistent with my UI, i have everytime on screen 1 or in some rare cases 2 nameplates which don't get...
Forum: MoP Beta Addons 07-21-12, 01:23 PM
Replies: 17
Views: 6,575
Posted By Coldkil
this is the code i'm using lib.siValue =...

this is the code i'm using
lib.siValue = function(val)
if(val >= 1e6) then
return ('%.1f'):format(val / 1e6):gsub('%.', 'm')
elseif(val >= 1e4) then
return ("%.1f"):format(val /...
Forum: MoP Beta Addons 07-21-12, 09:59 AM
Replies: 17
Views: 6,575
Posted By Coldkil
rally? last time i have checked and i needed to...

rally? last time i have checked and i needed to edit the files - updating now to last build and making sure there is the option.

EDIT: found the option, i was really blind to miss that ;)
Forum: oUF (Otravi Unit Frames) 07-21-12, 07:12 AM
Replies: 13
Views: 4,249
Posted By Coldkil
I made a code for warlock bars that uses 3...

I made a code for warlock bars that uses 3 different widgets - i found this the best solution to avoid resize/movement bugs due to different shards/ember/fury behaviour.

When the events for updating...
Forum: MoP Beta Addons 07-21-12, 07:01 AM
Replies: 17
Views: 6,575
Posted By Coldkil
My monk chi bar is treated as combopoints - the...

My monk chi bar is treated as combopoints - the only thing that's different is the talent that makes you have 4 or 5 maximum chi.

As a side note, can you please add in the options for font the...
Forum: oUF (Otravi Unit Frames) 07-10-12, 12:25 PM
Replies: 39
Views: 8,145
Posted By Coldkil
Sorry, i deletd the post just before seeing you...

Sorry, i deletd the post just before seeing you answer haste - anyway i'll dig the error to learn more and more.

Tbh the main wrong thing was the registration of events that shouldn't have been...
Forum: oUF (Otravi Unit Frames) 07-10-12, 06:32 AM
Replies: 39
Views: 8,145
Posted By Coldkil
ATM i'm trying another way to implement them, the...

ATM i'm trying another way to implement them, the code is done for the most and this evening i can give it a shot.

Anyway i think i will need that code in a way or another, if the new methods fail...
Forum: oUF (Otravi Unit Frames) 07-10-12, 01:25 AM
Replies: 13
Views: 4,249
Posted By Coldkil
Yeah, i set the num to 5 at creation because it's...

Yeah, i set the num to 5 at creation because it's the minimum required, so no need to make additional checks.

Unfortunately sometimes (like player xp) at login isn't still stored/loaded so it can...
Forum: oUF (Otravi Unit Frames) 07-09-12, 11:13 PM
Replies: 13
Views: 4,249
Posted By Coldkil
I made a working chi bar - i didn't know about...

I made a working chi bar - i didn't know about paladins, i just thought that had 5 holy polwer always; i need to fix that.

The solution is to store the current chi/holypower/shard/embers in a...
Forum: oUF (Otravi Unit Frames) 07-09-12, 12:59 PM
Replies: 39
Views: 8,145
Posted By Coldkil
here's the code i made for lock...

here's the code i made for lock powerbars.

http://pastebin.com/2JVKh2bd

if anyone wants to use it/try it no problem, it requres only a couple of ediits. The demonic fury bar is missing, it's still...
Forum: oUF (Otravi Unit Frames) 07-08-12, 12:58 PM
Replies: 39
Views: 8,145
Posted By Coldkil
Didn't know about the priest glyph - anyway i'm...

Didn't know about the priest glyph - anyway i'm using the same variable in mine so it should work (i'm going to check).

I can confirm the glyphs for both shards (affliction) and burning embers...
Forum: oUF (Otravi Unit Frames) 07-08-12, 09:27 AM
Replies: 39
Views: 8,145
Posted By Coldkil
For that three, i'm doing them myself - missing...

For that three, i'm doing them myself - missing only the warlock bars. Nice news anyway ;)

Harmony bar is exactly like combo points, also shadow orbs are nothing fancy.

EDIT: p3lim, shadow orbs are...
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