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Search: Posts Made By: ObbleYeah
Forum: Chit-Chat 05-16-09, 10:58 AM
Replies: 44
Views: 9,685
Posted By ObbleYeah
Neither, if carcogenics had a colour, they'd be...

Neither, if carcogenics had a colour, they'd be one of those two :<
Forum: oUF (Otravi Unit Frames) 04-25-09, 11:18 AM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
Posting your custom colour code could help :P

Posting your custom colour code could help :P
Forum: Chit-Chat 03-22-09, 04:26 AM
Replies: 762
Views: 96,296
Posted By ObbleYeah
Sometimes i think anarchy is better than all this...

Sometimes i think anarchy is better than all this corperate bull****, not the anarchy where there's neo-nazi's hitting cars with baseball bats (if you have a smiley for that Cairenn i'd be impressed)...
Forum: oUF (Otravi Unit Frames) 03-17-09, 08:19 AM
Replies: 327
Views: 91,163
Posted By ObbleYeah
He means he wants to use oUF_Grid as a raidframe,...

He means he wants to use oUF_Grid as a raidframe, but continue to use the default blizzard frames. However, the func which hides/unregisters the blizz stuff within oUF/core.lua means he is unable to...
Forum: oUF (Otravi Unit Frames) 03-06-09, 04:33 AM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
Cool [too short ><]

Cool

[too short ><]
Forum: oUF (Otravi Unit Frames) 03-05-09, 04:50 PM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
i believe thats an oUF bug, as it happened on my...

i believe thats an oUF bug, as it happened on my layout too, just never remembered to bug report it ><
Forum: oUF (Otravi Unit Frames) 02-21-09, 05:06 AM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
Firstly, i believe PvP icons + the cooldown...

Firstly, i believe PvP icons + the cooldown spiral are included with _Neav, and they're relatively easy to add in if not. The interrupted thing could prove more tricky, but you could dig up some code...
Forum: oUF (Otravi Unit Frames) 02-15-09, 06:30 AM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
Wouldn't calling CUSTOM_CLASS_COLOR do this?

Wouldn't calling CUSTOM_CLASS_COLOR do this?
Forum: UI Screenshots, Feedback and Design Discussion 02-01-09, 06:06 AM
Replies: 4,945
Views: 1,204,488
Posted By ObbleYeah
http://www.wegame.com/watch/UI_3/ Obviously the...

http://www.wegame.com/watch/UI_3/

Obviously the animation aint finished with at all, but it gives you an idea of what i'm going for (will be on target frame too eventually)
Forum: Alpha/Beta AddOns and Compilations 01-29-09, 11:33 AM
Replies: 24
Views: 18,981
Posted By ObbleYeah
Tooltips\Nameplate-Glow isnt it?

Tooltips\Nameplate-Glow isnt it?
Forum: oUF (Otravi Unit Frames) 01-25-09, 12:58 PM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
Is what you need to change. Can't remember the %...

Is what you need to change. Can't remember the % formatted text atm off the top my head atm though :<
Forum: oUF (Otravi Unit Frames) 01-14-09, 11:08 AM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
Getting some issues with my power update. local...

Getting some issues with my power update.

local updatePower = function(self, event, unit, bar, min, max)
if(UnitIsDead(unit) or UnitIsGhost(unit)) then
bar:SetValue(0)
elseif(not...
Forum: UI Screenshots, Feedback and Design Discussion 01-07-09, 08:21 AM
Replies: 4,945
Views: 1,204,488
Posted By ObbleYeah
May as well stick my one up here as well...

May as well stick my one up here as well :P

http://i43.tinypic.com/2u7ol6o.jpg

Fixed + added mouseover portraits for my oUF raid layout.
New partyframes.
Temporary overlay introduced.
Forum: oUF (Otravi Unit Frames) 01-04-09, 06:42 AM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
This is interesting. I've also been playing with...

This is interesting. I've also been playing with Tekkubs aura tags, but not to such an extent as you. I'l test these out.
Forum: oUF (Otravi Unit Frames) 01-03-09, 04:16 AM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
I think it's probably getFont() clashing with the...

I think it's probably getFont() clashing with the settings you put in within the CreateFontString.

Edit:p3lims right, i'm blind :P You probably don't need getFont() there though if you're putting in...
Forum: oUF (Otravi Unit Frames) 12-26-08, 12:36 PM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
I thought i didn't :( I think it's something to...

I thought i didn't :(
I think it's something to do with my party frames, as more errors spurt out the more party members there are. I'l see if i recreate it if i move my party header to my main...
Forum: oUF (Otravi Unit Frames) 12-26-08, 11:58 AM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
i'm writing this out of sheer exasperation. I've...

i'm writing this out of sheer exasperation. I've been working solidly for three days to see which of my events is causing my raid layout to spew out errors; and i'm utterly out of ideas. I've checked...
Forum: oUF (Otravi Unit Frames) 12-18-08, 04:12 AM
Replies: 28
Views: 8,289
Posted By ObbleYeah
oUF_Titan or oUF_Architect. As for config looks,...

oUF_Titan or oUF_Architect.

As for config looks, I think your layout is good, for some reason the AzCastBar GUI frame comes to mind, something similar to that perhaps.
I'm looking forward to seeing...
Forum: oUF (Otravi Unit Frames) 12-16-08, 04:40 AM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
Fixed it local r,g,b =...

Fixed it

local r,g,b = oUF.ColorGradient(min/max, 181, 79, 79, 181, 110, 68, 90, 208, 243)
bar.value:SetFormattedText('|cff%02x%02x%02x%s|r', r, g, b, numberize(min)) ...
Forum: oUF (Otravi Unit Frames) 12-16-08, 03:53 AM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
You sure? I commented out the numberize function...

You sure? I commented out the numberize function and removed it from the line, but still the same error.
Forum: oUF (Otravi Unit Frames) 12-15-08, 11:31 AM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
Changed perc to min/max (hadn't declared the...

Changed perc to min/max (hadn't declared the function) and got this;

bad argument #4 to 'SetFormattedText(number expected, got nil)
Forum: oUF (Otravi Unit Frames) 12-15-08, 11:25 AM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
Gives off oUF\ouf.lua:350: attempt to compare...

Gives off oUF\ouf.lua:350: attempt to compare number with nil.
Forum: oUF (Otravi Unit Frames) 12-15-08, 11:07 AM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
So it would appear i'm not blind >.< local...

So it would appear i'm not blind >.<

local updateHealth = function(self, event, unit, bar, perc, min, max)
if(not UnitIsConnected(unit)) then
bar.value:SetText(':DC')
elseif(UnitIsDead(unit))...
Forum: oUF (Otravi Unit Frames) 12-15-08, 11:04 AM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
Edit:Forget this, i'm blind.

Edit:Forget this, i'm blind.
Forum: oUF (Otravi Unit Frames) 12-15-08, 10:40 AM
Replies: 1,215
Views: 207,652
Posted By ObbleYeah
Trying to get my health value to be coloured by...

Trying to get my health value to be coloured by gradiant, but i've tried a couple of things and nothing seems to work. I'm currently using;

elseif perc <= 0.5 then
perc = perc * 2
color1,...
Showing results 1 to 25 of 47