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Search: Posts Made By: Stabilo
Forum: MoP archived threads 09-01-12, 06:47 PM
Replies: 463
Views: 153,443
Posted By Stabilo
That was a really nice guide. Pleasant to listen...

That was a really nice guide. Pleasant to listen to/look at, and well narrated :) Will surely help people with getting started, even with the changing UI.

You did overcomplicate the Curse of the...
Forum: MoP archived threads 08-31-12, 03:09 PM
Replies: 463
Views: 153,443
Posted By Stabilo
That was slightly hard to follow but I think I...

That was slightly hard to follow but I think I got the idea. I don't think the layout will completely fix the fundamental issue people have with finding stuff in the layout compared to the old one...
Forum: MoP archived threads 08-31-12, 11:56 AM
Replies: 463
Views: 153,443
Posted By Stabilo
Tried this on my warlock. 3 triggers: 1. Is...

Tried this on my warlock. 3 triggers:
1. Is corruption on target?
2. Is it less than 6 seconds?
3. Do you have Metamorphosis buff?

Then type "1&2&!3" in the Trigger Operations window. Voila! ...
Forum: MoP archived threads 08-31-12, 11:39 AM
Replies: 463
Views: 153,443
Posted By Stabilo
It doesn't quite matter which is first, style or...

It doesn't quite matter which is first, style or activation, you need to change them for every aura anyway. The style layout looks much cleaner, although i'd switch x/y in positioning to the left and...
Forum: MoP archived threads 08-31-12, 11:30 AM
Replies: 463
Views: 153,443
Posted By Stabilo
You don't need a custom trigger for this. In a...

You don't need a custom trigger for this. In a displays Activation, click Support Triggers at the bottom of the window, navigate to Timer with the arrows at the top right, enable it and match it with...
Forum: MoP archived threads 08-31-12, 11:02 AM
Replies: 463
Views: 153,443
Posted By Stabilo
Usability-wise, as long as you can select a group...

Usability-wise, as long as you can select a group with one click, the treeview will be fine. One of the things I miss from old layout was being able to select the aura you're editing with one click...
Forum: MoP archived threads 08-31-12, 10:21 AM
Replies: 463
Views: 153,443
Posted By Stabilo
All good ideas. - The support trigger section is...

All good ideas.
- The support trigger section is indeed not intuitive at all before you first find your way there, and a little clicky even after you understand how it works.
- Agree on calling...
Forum: MoP archived threads 08-30-12, 09:22 PM
Replies: 463
Views: 153,443
Posted By Stabilo
It was fast-fixed for a much-asked for feature,...

It was fast-fixed for a much-asked for feature, and can easily be bugged. The next version has good chances of fixing this.
Forum: MoP archived threads 08-30-12, 12:25 PM
Replies: 463
Views: 153,443
Posted By Stabilo
Not sure how curse likes linking to direct...

Not sure how curse likes linking to direct comments, but here's a word from the author:
http://www.curse.com/addons/wow/powerauras-classic?page=3#c3636
Forum: MoP archived threads 08-30-12, 09:46 AM
Replies: 463
Views: 153,443
Posted By Stabilo
I use ElvUI as the base for my UI, and this is...

I use ElvUI as the base for my UI, and this is how the Powa color picker looks for me:

http://i.imgur.com/yy8h7.jpg?1

Now I don't know if that's something you'd be willing to do, or if there's a...
Forum: MoP archived threads 08-30-12, 03:51 AM
Replies: 463
Views: 153,443
Posted By Stabilo
2. Not implemented (as far as i know) 3....

2. Not implemented (as far as i know)
3. Currently only the active aura is shown, but it'll get changed soon
Forum: MoP archived threads 08-30-12, 03:14 AM
Replies: 463
Views: 153,443
Posted By Stabilo
Support triggers in Activation. If Mounted is...

Support triggers in Activation. If Mounted is implemented, itll be there too (i dont have access to my game at the moment to check)
Forum: MoP archived threads 08-29-12, 10:02 PM
Replies: 463
Views: 153,443
Posted By Stabilo
My only debuff -aura (showing rupture/revealing...

My only debuff -aura (showing rupture/revealing strike and it's remaining time on my target) is showing fine.
Forum: MoP archived threads 08-29-12, 08:35 PM
Replies: 463
Views: 153,443
Posted By Stabilo
Main trigger should be "Spell off Cooldown" with...

Main trigger should be "Spell off Cooldown" with the "Usable" checkbox checked.

Edit: your wording got me a little worried there. Steer away from the Actions for very basic functionality, what...
Forum: MoP archived threads 08-29-12, 06:52 PM
Replies: 463
Views: 153,443
Posted By Stabilo
Buggybug: It seems adding a stack display is...

Buggybug:
It seems adding a stack display is defaulted to "Invert" in the activation -part unlike text/timer displays.
Forum: MoP archived threads 08-29-12, 06:01 PM
Replies: 463
Views: 153,443
Posted By Stabilo
When in the activation -page, you can select...

When in the activation -page, you can select "Advanced Editor" from the bottom left corner and add multiple conditions for an aura with trigger operators. In your case, make one trigger to be combo...
Forum: MoP archived threads 08-29-12, 02:53 PM
Replies: 463
Views: 153,443
Posted By Stabilo
There's a little horn looking icon on the left of...

There's a little horn looking icon on the left of the sound when you're picking one.
Forum: MoP archived threads 08-29-12, 12:58 PM
Replies: 463
Views: 153,443
Posted By Stabilo
Either I did something incredibly stupid, or the...

Either I did something incredibly stupid, or the positioning them to the middle of the screen failed, since I never saw those auras that were recursively parented after the one that I deleted. Maybe...
Forum: MoP archived threads 08-29-12, 12:38 PM
Replies: 463
Views: 153,443
Posted By Stabilo
Another bug report, not really sure how to go...

Another bug report, not really sure how to go about this so I'll just retrace my steps:

I have a bunch of cooldown displays "grouped" up depending what they're like, dps cooldowns in one bunch,...
Forum: MoP archived threads 08-29-12, 11:10 AM
Replies: 463
Views: 153,443
Posted By Stabilo
Low priority bug: on-hide aura sounds play when...

Low priority bug: on-hide aura sounds play when you close the editor or when you log in:P (I'm doing my best to respond to people on Curse)
Forum: MoP archived threads 08-29-12, 10:36 AM
Replies: 463
Views: 153,443
Posted By Stabilo
Making a display with Activation: Main Trigger:...

Making a display with
Activation:
Main Trigger: Spell Off Cooldown, Spell ID/Name: Holy Word: Chastise

pops up the aura every time my Chastise comes off cooldown.
Forum: MoP archived threads 08-29-12, 08:47 AM
Replies: 463
Views: 153,443
Posted By Stabilo
When you're putting up matches for an aura, in...

When you're putting up matches for an aura, in the dialog where you type in the buff/debuff name, there's a match list on the left side. Add a couple new matches for each debuff you want for the...
Forum: MoP archived threads 08-28-12, 08:41 PM
Replies: 463
Views: 153,443
Posted By Stabilo
Duplicated child displays sitting on top of each...

Duplicated child displays sitting on top of each other would actually be preferable to me vs. resetting it to the middle. The way I use this addon, I'd have to change one numerical value (x or y) to...
Forum: MoP archived threads 08-27-12, 02:20 PM
Replies: 463
Views: 153,443
Posted By Stabilo
The "Parent Display" -list in Positioning is...

The "Parent Display" -list in Positioning is behaving weird alltogether, displays changing where they sit on the "grid" when scrolling, and not all displays showing up at all (It might hit a limit of...
Forum: MoP archived threads 08-27-12, 02:10 PM
Replies: 463
Views: 153,443
Posted By Stabilo
This seems to be fixed when clicking off "Usable"...

This seems to be fixed when clicking off "Usable" (of course, since I'm using the "Spell off Cooldown" -trigger inverted). Doh. (Doesn't make sense that they're blinking like that still, though).
Showing results 1 to 25 of 36