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Search: Posts Made By: Quokka
Forum: Macro Help 10-26-11, 12:05 AM
Replies: 5
Views: 5,077
Posted By Quokka
The reason I was looking for a stop, was because...

The reason I was looking for a stop, was because off the old style things where you needed to stop casting like old mandokir.

I could'nt get it working with a modifier.

#showtooltip Hunter's...
Forum: Macro Help 10-25-11, 09:13 AM
Replies: 5
Views: 5,077
Posted By Quokka
non on the stop part, only on start and that...

non on the stop part, only on start and that would be Hunter's Mark
Forum: Macro Help 10-25-11, 06:56 AM
Replies: 5
Views: 5,077
Posted By Quokka
Hunter Macro

I have some problems with my hunter Macro


#showtooltip Hunter's Mark
/assist [@focus,exists][@pet,exists]
/stopattack[mod]
/petpassive[mod]
/petdefensive[mod]
/cast Hunter's Mark
/startattack
Forum: General Authoring Discussion 10-17-11, 10:58 PM
Replies: 6
Views: 3,211
Posted By Quokka
Thanks you 2. Odd the paste shows the lua on my...

Thanks you 2.
Odd the paste shows the lua on my pc, but than again it might be in my local cache

local FSize = 12

local function Hide(f)
f:SetScript('OnShow', f.Hide)
f:Hide()
end
Forum: General Authoring Discussion 10-17-11, 11:12 AM
Replies: 6
Views: 3,211
Posted By Quokka
Chat problem

Hi There,

I started working on my old AI chat.
and found out 1 problem since something past patch 4.x

http://pastiebin.com/?page=p&id=4e9c61309e45f

There is a new button in my case...
Forum: Class Discussions 01-04-11, 12:39 AM
Replies: 8
Views: 8,153
Posted By Quokka
I know i play since vanila. And remember BC hc...

I know i play since vanila. And remember BC hc tanking pre nerf. Did them in greens/blues only barly maling it because i was backed up by t5 guild players. Since my main was a hunter back then.

And...
Forum: Class Discussions 01-03-11, 07:32 AM
Replies: 8
Views: 8,153
Posted By Quokka
http://eu.battle.net/wow/de/character/madmortem/ch...

http://eu.battle.net/wow/de/character/madmortem/channon/simple

sorry i did think it was 533 but its only 331 were only taking about normal & vortex hc.
Healer is allways one off 2 pali or shaman.

I...
Forum: Class Discussions 01-03-11, 05:11 AM
Replies: 8
Views: 8,153
Posted By Quokka
Druid vs Warrior

Right now I have a Feral Druid (bear) with gear 533+ and a friend has a Paladin in equil gear.

I feel like i suck up more healer mana, than he does? And my self heal feels very weak compared to the...
Forum: Lua/XML Help 12-28-10, 07:29 AM
Replies: 2
Views: 1,721
Posted By Quokka
Gold

We have a problem and just can't find out why it's not working

It will always show the Char. Total amount as Earned.
But Earned should be 0 if logging in or /rl.

Can anyone help us?

Thanks

local...
Forum: UI Screenshots, Feedback and Design Discussion 11-15-10, 09:18 AM
Replies: 4,945
Views: 1,289,462
Posted By Quokka
He Lily Is that just the default font swap or do...

He Lily

Is that just the default font swap or do you back it up with some code, to get the outline / size as you wish
Forum: AddOn Search/Requests 11-11-10, 03:48 PM
Replies: 10
Views: 3,006
Posted By Quokka
Yata used to do this, but I think it has been...

Yata used to do this, but I think it has been long outdated
Forum: Archive 11-11-10, 09:22 AM
Replies: 34
Views: 17,144
Posted By Quokka
I have nothing against ace, I only wanted to...

I have nothing against ace, I only wanted to state that most off the addons I get at curse are ace, And I have nothing against ace. I use them for quite some time now.

Even before the ace site was...
Forum: Archive 11-10-10, 09:54 AM
Replies: 34
Views: 17,144
Posted By Quokka
Well sorry no, I hate curse. Not for the company...

Well sorry no, I hate curse. Not for the company but there site!
You can't download without Flash or Javascript enabled.

If you use the Curseclient, It tends to download junk (i.e. 1 small addon...
Forum: AddOn Search/Requests 11-10-10, 02:51 AM
Replies: 6
Views: 2,562
Posted By Quokka
Yes that is AI-Art. but that screenshot has a old...

Yes that is AI-Art. but that screenshot has a old bug in it.
That was fixed. (WotLK 2 point shields Cataclysm 4 Point shields)

So it looks better now. AI-Art can be found here ...
Forum: UI Screenshots, Feedback and Design Discussion 11-05-10, 04:44 AM
Replies: 4,945
Views: 1,289,462
Posted By Quokka
They look good verry good like all your...

They look good verry good like all your work.

Not sure where you moved them to, but you could set the icon left/right in off the castbar

Or set it in the middle of the castbar, and make the...
Forum: Class Discussions 11-01-10, 02:13 AM
Replies: 150
Views: 81,876
Posted By Quokka
In Classic I play Human Warlock because I liked...

In Classic I play Human Warlock because I liked the demoic stuff.
When I got fed up with Naxx & the allaince player base I moved to Horde

Played a Orc Hunter because I love the lore, and a Hunter...
Forum: AddOn Help/Support 10-29-10, 01:53 PM
Replies: 9
Views: 2,913
Posted By Quokka
The events are Panel1:SetScript("OnEvent",...

The events are

Panel1:SetScript("OnEvent", function(self, event, ...)
if event == "UNIT_ENTERED_VEHICLE" then
-- some kg panel command here to hide
else
-- some kg panel command here to show
end
Forum: AddOn Help/Support 10-29-10, 01:04 PM
Replies: 9
Views: 2,913
Posted By Quokka
you could use [vehicleui]hide;show if it know...

you could use [vehicleui]hide;show if it know default macro commands
Forum: Graphics Help 10-29-10, 05:25 AM
Replies: 11
Views: 7,791
Posted By Quokka
okay got it working. but I need some sort off...

okay got it working.

but I need some sort off check, to make sure the textures show when I log in.
since my backup function fails.


AI1 = CreateFrame("Frame", nil,...
Forum: Graphics Help 10-29-10, 04:51 AM
Replies: 11
Views: 7,791
Posted By Quokka
thanks.. how can I mix that up :o

thanks.. how can I mix that up :o
Forum: Graphics Help 10-28-10, 12:29 PM
Replies: 11
Views: 7,791
Posted By Quokka
m8 you might need a bigger phone screen. at the...

m8 you might need a bigger phone screen.
at the bottom I register the frames

AI1:RegisterEvent('UNIT_ENTERED_VEHICLE')
AI1:RegisterEvent('UNIT_EXITED_VEHICLE')
Forum: Graphics Help 10-28-10, 02:22 AM
Replies: 11
Views: 7,791
Posted By Quokka
this did not work out. for some reason the...

this did not work out. for some reason
the
-------------------------- AI-Panels by Quokka (T.C) ------------------------

AI1 = CreateFrame("Frame", nil,...
Forum: Graphics Help 10-27-10, 01:31 PM
Replies: 11
Views: 7,791
Posted By Quokka
Got the normal state working. But I must be...

Got the normal state working.
But I must be missing something.

anyone knows what to do with the events

AI1 = CreateFrame("Frame", nil, UIParent)
AI1:SetFrameStrata(BACKGROUND)
if...
Forum: Graphics Help 10-27-10, 07:25 AM
Replies: 11
Views: 7,791
Posted By Quokka
lua problem

Why does this not work.
anyone know how to fix it

A1 = CreateFrame("Frame", nil, self)
A1:SetParent(UIParent)
A1:SetFrameStrata(BACKGROUND)
A1:SetBackdrop({bgFile =...
Forum: oUF (Otravi Unit Frames) 10-26-10, 12:42 AM
Replies: 3
Views: 1,922
Posted By Quokka
local PostUpdateHealth = function(Health, unit,...

local PostUpdateHealth = function(Health, unit, min, max)
local self = Health:GetParent()
local d =(round(min/max, 2)*100)
local c = UnitClassification(unit)

if(UnitIsDead(unit))...
Showing results 1 to 25 of 194