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Forum: oUF (Otravi Unit Frames) 11-08-14, 06:35 AM
Replies: 1
Views: 270
Posted By coree
Editing a layout by an extra file

Hello,

i like to edit a layout by writing my changes into an extra file.

So i.e. the layout i want to edit uses a file called unitframes.lua for the style of the unitframes.
inside that file there...
Forum: oUF (Otravi Unit Frames) 03-13-10, 05:55 AM
Replies: 2
Views: 2,097
Posted By coree
black frames after login in combat

Hi,


is this a problem of my layout (and how can i fix it?) or a normal behavior of oUF itself?

tia,
coree
Forum: oUF (Otravi Unit Frames) 03-04-10, 07:31 PM
Replies: 8
Views: 3,144
Posted By coree
jeah, you are right. filter[a.name] is correct,...

jeah, you are right. filter[a.name] is correct, but the sort function however didnt work.

local function sort(a,b)
if (a and not filter[a.name]) and (b and filter[b.name]) then
return false
...
Forum: oUF (Otravi Unit Frames) 03-03-10, 06:14 PM
Replies: 8
Views: 3,144
Posted By coree
my next try was: local sort = function(a, b) ...

my next try was:
local sort = function(a, b)
if (a.name == filter[name] and not (b.name == filter[name])) then
return true
elseif (not (a.name == filter[name]) and b.name == filter[name])...
Forum: oUF (Otravi Unit Frames) 03-02-10, 02:08 PM
Replies: 8
Views: 3,144
Posted By coree
ok, maybe you missunderstood. i know how to...

ok, maybe you missunderstood. i know how to filter debuffs by name/spellid. the 2 points are just my needs on the filter and no requests.

therefore i'd like to know how to sort debuffs by name...
Forum: oUF (Otravi Unit Frames) 03-02-10, 09:36 AM
Replies: 8
Views: 3,144
Posted By coree
Debuff filtering

Hello,

1. i'd like to filter debuffs on raidmembers by name/spellid.
2. only one debuff should be shown.
but now there is a problem when the first debuff of a raidmember is hidden, no other debuff...
Forum: oUF (Otravi Unit Frames) 03-01-10, 10:35 AM
Replies: 2
Views: 2,346
Posted By coree
yeah, thank you. works great now

yeah, thank you. works great now
Forum: oUF (Otravi Unit Frames) 03-01-10, 05:37 AM
Replies: 2
Views: 2,346
Posted By coree
vehicle switch problem

Hello,
when entering a vehicle and having self.disallowVehicleSwap set false my healthframe change properly with the pet frame. but the vehicle name still belongs to the pet frame (the new player...
Forum: oUF (Otravi Unit Frames) 09-02-09, 03:19 PM
Replies: 1,215
Views: 228,097
Posted By coree
i'd like to hide the aura tooltip on my...

i'd like to hide the aura tooltip on my raidframes. how can i realize that ? i tried with onEnter/onLeave but that doesnt work
Forum: oUF (Otravi Unit Frames) 03-25-09, 09:15 AM
Replies: 1,215
Views: 228,097
Posted By coree
i am creating the safezone after the bg and it...

i am creating the safezone after the bg and it doesnt work.

local cb = CreateFrame("StatusBar", nil, self)
cb:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0, -21)
cb:SetPoint("TOPLEFT", self,...
Forum: oUF (Otravi Unit Frames) 03-23-09, 04:48 AM
Replies: 1,215
Views: 228,097
Posted By coree
then the safezone is under the background :/

then the safezone is under the background :/
Forum: oUF (Otravi Unit Frames) 03-20-09, 07:04 AM
Replies: 1,215
Views: 228,097
Posted By coree
yes thats what i mean :) can you post your code...

yes thats what i mean :)

can you post your code plz?
Forum: oUF (Otravi Unit Frames) 03-19-09, 10:56 AM
Replies: 1,215
Views: 228,097
Posted By coree
how can i prevent that the castbar will be...

how can i prevent that the castbar will be overlapped sometimes by the castbar safezone.


self.Castbar = CreateFrame("StatusBar", nil, self)
self.Castbar:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0,...
Forum: oUF (Otravi Unit Frames) 03-17-09, 10:01 AM
Replies: 1,215
Views: 228,097
Posted By coree
how can i prevent that the castbar will be...

how can i prevent that the castbar will be overlapped sometimes by the castbar safezone.


self.Castbar = CreateFrame("StatusBar", nil, self)
self.Castbar:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", 0,...
Forum: oUF (Otravi Unit Frames) 02-23-09, 12:21 PM
Replies: 1,215
Views: 228,097
Posted By coree
thanks now it works ! i have the if(unit ==...

thanks now it works !
i have the if(unit == target or unit == player) part because,i have another text for targettarget, pet, focus

thats the whole function:
local function PostUpdateHealth(self,...
Forum: oUF (Otravi Unit Frames) 02-23-09, 11:49 AM
Replies: 1,215
Views: 228,097
Posted By coree
Ok, i added the following code to fix this...

Ok, i added the following code to fix this problem.

if(unit == "player") then
self:RegisterEvent("UNIT_MANA", PostUpdateHealth)
self:RegisterEvent("UNIT_RAGE", PostUpdateHealth)
...
Forum: oUF (Otravi Unit Frames) 02-23-09, 05:28 AM
Replies: 1,215
Views: 228,097
Posted By coree
thanks, i tried it before, but it didnt work....

thanks,
i tried it before, but it didnt work.
therefore i asked wether it is the correct code or not.

edit: ok events work, but i get a different error.
here my code:
local function...
Forum: oUF (Otravi Unit Frames) 02-22-09, 04:26 PM
Replies: 1,215
Views: 228,097
Posted By coree
i would like to know how to add an event to an...

i would like to know how to add an event to an existing function (ie PostUpdateHealth) ?
Just RegisterEvent("EVENT_NAME",PostUpdateHealth) ?
Forum: oUF (Otravi Unit Frames) 02-14-09, 05:05 PM
Replies: 1,215
Views: 228,097
Posted By coree
it's not exactly what i want (,but i think...

it's not exactly what i want (,but i think .numDebuffs work how it should.). cause with self.Auras.numDebuffs = 1 only the first debuff will be shown. but when i hide a special debuff (with my code...
Forum: oUF (Otravi Unit Frames) 02-12-09, 02:31 PM
Replies: 1,215
Views: 228,097
Posted By coree
Do the variables .visibleDebuffs etc work...

Do the variables .visibleDebuffs etc work correctly ? Cause i can see all debuffs, although self.Auras.visibleDebuffs = 1
self.Auras = CreateFrame("Frame", nil, self)
self.Auras.size =...
Forum: oUF (Otravi Unit Frames) 02-06-09, 09:10 AM
Replies: 1,215
Views: 228,097
Posted By coree
big thx ! little difference, big result.

big thx ! little difference, big result.
Forum: oUF (Otravi Unit Frames) 02-06-09, 06:50 AM
Replies: 1,215
Views: 228,097
Posted By coree
Ok, thats what i thought, too. But how can i...

Ok, thats what i thought, too. But how can i check and hide only a single debuff ? any idea ?
Forum: oUF (Otravi Unit Frames) 02-03-09, 04:09 PM
Replies: 1,215
Views: 228,097
Posted By coree
I am trying to filter out some debuffs (i.e...

I am trying to filter out some debuffs (i.e "Exhaustion" and "Recently Bandaged").

That's what i have:


local dblacklist = {
[1] = 57723, --Exhaustion
[2] = 11196, -- Recently Bandaged
}
Forum: oUF (Otravi Unit Frames) 01-14-09, 01:09 PM
Replies: 327
Views: 100,095
Posted By coree
how can i enable this option ?

how can i enable this option ?
Forum: oUF (Otravi Unit Frames) 01-14-09, 10:56 AM
Replies: 327
Views: 100,095
Posted By coree
since oUF 1.3.1 i am using tags for hp and power....

since oUF 1.3.1 i am using tags for hp and power. i noticed that the tags are updating slower then the hp/power bars.
am i the only one who has this problem or is it a known "bug" or "thing nobody...
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