Forum: oUF (Otravi Unit Frames)
04-28-11, 06:23 AM
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Replies: 6
Views: 5,881
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Forum: oUF (Otravi Unit Frames)
11-20-10, 01:54 PM
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Replies: 11
Views: 7,089
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Forum: Lua/XML Help
10-29-10, 05:44 AM
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Replies: 10
Views: 4,916
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Forum: Lua/XML Help
10-29-10, 03:52 AM
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Replies: 10
Views: 4,916
This
Interface\AddOns\DreamBars\config.lua:26:...
This
Interface\AddOns\DreamBars\config.lua:26: attempt to index local 'parent' (a nil value)
Indicates that you did not pass the parent as an argument when you called the function, or that the parent...
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Forum: Lua/XML Help
10-28-10, 06:16 AM
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Replies: 15
Views: 12,964
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Forum: Lua/XML Help
10-25-10, 01:36 AM
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Replies: 15
Views: 12,964
I wanted to learn it. I can perfectly well do...
I wanted to learn it. I can perfectly well do what i intend to with textures, but it won't be as fun or educational ;)
As for what it is, I'll probably release the addon in the next few days...
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Forum: Lua/XML Help
10-24-10, 04:00 PM
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Replies: 15
Views: 12,964
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Forum: Lua/XML Help
10-24-10, 10:08 AM
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Replies: 15
Views: 12,964
Drawing triangles?
How would i go about creating a frame, and then drawing some triangles inside it? I know how to create the frame, but not much more beyond that.
I've got no knowledge of the math/theory behind...
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Forum: oUF (Otravi Unit Frames)
10-22-10, 07:04 AM
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Replies: 4
Views: 6,268
Thanks!
Disable() worked like a...
Thanks!
Disable() worked like a charm.
Regarding the headers, I just used
raidgroup:SetAttribute("showParty", value)
raidgroup:SetAttribute("showRaid", value)
etc, on the individual headers.
I...
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Forum: oUF (Otravi Unit Frames)
10-22-10, 06:02 AM
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Replies: 125
Views: 60,619
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Forum: oUF (Otravi Unit Frames)
10-22-10, 03:33 AM
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Replies: 125
Views: 60,619
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Forum: oUF (Otravi Unit Frames)
10-22-10, 01:29 AM
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Replies: 4
Views: 6,268
Show/hide frames on the fly (no reload)
Is it possoble to show or hide frames without reloading the ui? I'm trying to make ingame options that work straight away, but i'm having some trouble with this. I've tried
oUF_pet:Hide() etc, but it...
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