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Search: Posts Made By: aallkkaa
Forum: General Authoring Discussion 07-24-18, 04:47 AM
Replies: 6
Views: 432
Posted By aallkkaa
Not a sollution, rather a heads up to what I...

Not a sollution, rather a heads up to what I guess will be and additional problem: Whatever is reseting the position of the action bar will likely be doing it in combat (as well or mainly). And that...
Forum: News 06-14-18, 08:17 PM
Replies: 8
Views: 5,415
Posted By aallkkaa
Thank you! :cool:

Thank you! :cool:
Forum: Lua/XML Help 06-07-18, 11:29 PM
Replies: 7
Views: 569
Posted By aallkkaa
On ReadySpells...

On ReadySpells (https://www.wowinterface.com/downloads/info7193-ReadySpells.html), which I'm working on to release an up to date version (and taking way much longer than I'd initially thought :( ), I...
Forum: Macro Help 05-29-18, 01:57 PM
Replies: 9
Views: 707
Posted By aallkkaa
You're right! I learned something new now. Thank...

You're right! I learned something new now. Thank you!

And I'm glad I helped others too.
Forum: Macro Help 05-28-18, 05:11 AM
Replies: 9
Views: 707
Posted By aallkkaa
Ok, I know at least some if not all the people...

Ok, I know at least some if not all the people who replied here are far more knowledgeable Lua coders than myself (and in other languages too, I'm sure) , but regarding WoW macros, there were some...
Forum: PTR API and Graphics Changes 05-24-18, 11:01 PM
Replies: 54
Views: 7,560
Posted By aallkkaa
Yeah, I didn't think of it as a mere test for...

Yeah, I didn't think of it as a mere test for whether the function is present or not - though the thread title does imply that... lol

Still, getting "Helpful" as the result for a spell known as...
Forum: PTR API and Graphics Changes 05-24-18, 07:40 AM
Replies: 54
Views: 7,560
Posted By aallkkaa
The logic in that block is literally reversed,...

The logic in that block is literally reversed, but should not - i.e. "noharm" does not equate "help" nor vice versa.
Try this instead:
GameTooltip:AddLine(IsHarmfulSpell(spellName) and...
Forum: General Authoring Discussion 04-25-18, 03:28 AM
Replies: 9
Views: 515
Posted By aallkkaa
d87's idea sounds like it would work for your...

d87's idea sounds like it would work for your specific purpose. Mostly.

You see, PLAYER_STARTED_MOVING does not fire on player pitching up/down (nor when turning around nor jumping), it fires ONLY...
Forum: Lua/XML Help 03-21-18, 03:38 AM
Replies: 7
Views: 1,107
Posted By aallkkaa
Just checked it for Enhancement Shaman's...

Just checked it for Enhancement Shaman's Stormstrike:Dump: value=GetSpellPowerCost(17364)
[1]={
[1]={
hasRequiredAura=false,
type=11,
name="MAELSTROM",
cost=40,
minCost=40,
...
Forum: oUF (Otravi Unit Frames) 03-04-18, 03:05 PM
Replies: 13
Views: 1,177
Posted By aallkkaa
It's been years since I worked on a oUF layout,...

It's been years since I worked on a oUF layout, but in this case, I guess it would be as simple as this:
local oldTarget
local OnSpawnNamePlates = function(self, event, unit)
if...
Forum: Lua/XML Help 03-02-18, 04:16 PM
Replies: 4
Views: 661
Posted By aallkkaa
In my rather limmited experience with WoW events,...

In my rather limmited experience with WoW events, they tend to fire more often than we expect. i.e. when you don't expect them to. And sometimes they don't fire when it would be logical (at least...
Forum: oUF (Otravi Unit Frames) 02-27-18, 06:37 AM
Replies: 14
Views: 1,060
Posted By aallkkaa
Excellent points, Lightspark (and incidentally,...

Excellent points, Lightspark (and incidentally, you sound much more savy than me on the subject, although "Universal colour-blind-friendly palletes are garbage" is mostly a subjective...
Forum: oUF (Otravi Unit Frames) 02-26-18, 07:05 PM
Replies: 14
Views: 1,060
Posted By aallkkaa
I didn't imagine exactly that, but something...

I didn't imagine exactly that, but something along those lines, yes. :)

Well, that's often the thing with easily readable stuff: it often doesn't look all that pretty. And inversely, pretty layouts...
Forum: oUF (Otravi Unit Frames) 02-25-18, 06:57 PM
Replies: 14
Views: 1,060
Posted By aallkkaa
"I never notice shields." Yeah, we really are...

"I never notice shields." Yeah, we really are "all different" ... I mean, I can imagine a situation where you wouldn't't notice the shield.

Still, there is work done on accessibility, namely for web...
Forum: oUF (Otravi Unit Frames) 02-25-18, 05:32 PM
Replies: 14
Views: 1,060
Posted By aallkkaa
I'm not colorblind but I do have some trouble...

I'm not colorblind but I do have some trouble diferentiating different tones of the same color (more than most people) because of my diabetic retinopathy. I can see the difference in Lightspark's...
Forum: UI Screenshots, Feedback and Design Discussion 02-20-18, 04:54 PM
Replies: 2
Views: 670
Posted By aallkkaa
Nice! Looks like an horizontal OPie via...

Nice! Looks like an horizontal OPie via keypresses! And I do mean that as a compliment!
I would have used that a couple years ago, when I stopped using OPie because I couldn't get it to work as I...
Forum: Lua/XML Help 02-20-18, 03:36 PM
Replies: 3
Views: 462
Posted By aallkkaa
Not quite what you want, but there may be...

Not quite what you want, but there may be something in this addon that sheds some light on the subject:
How Many Are Attacking Me?...
Forum: Macro Help 02-14-18, 06:40 AM
Replies: 1
Views: 898
Posted By aallkkaa
Actionbar 2 is actually ActionBar Page 2. It may...

Actionbar 2 is actually ActionBar Page 2. It may seem redundant to say this but it's not.

As you've noted, ActionBar Page 3's button 1 can be accessed through 'MultiBarRightButton1'.
This is because...
Forum: Lua/XML Help 02-12-18, 05:10 AM
Replies: 11
Views: 766
Posted By aallkkaa
A couple notes: 1. If I understood correctly, you...

A couple notes:
1. If I understood correctly, you were referring to "latency" as a lapse of time between a spell cast (or GCD) finisihing and a new cast starting. At least in WoW, this is not what...
Forum: AddOn Help/Support 01-15-18, 06:45 PM
Replies: 34
Views: 2,369
Posted By aallkkaa
Darn, you're right! I had completelly forgotten...

Darn, you're right! I had completelly forgotten that!
Forum: AddOn Help/Support 01-14-18, 02:19 AM
Replies: 34
Views: 2,369
Posted By aallkkaa
EDIT: What I say bellow is WRONG. See Ammako's...

EDIT: What I say bellow is WRONG. See Ammako's reply immediately bellow for details.

You can set the flag to work reversely. I.e.:
1. Check the saved flag, say "cleanExit", and do the necessary...
Forum: Lua/XML Help 01-14-18, 12:29 AM
Replies: 67
Views: 21,440
Posted By aallkkaa
Thanks for all your replies. @ myrroddin Very...

Thanks for all your replies.

@ myrroddin
Very nice explanation ons single-threaded vs multi-threaded languages. That was pretty much what I thought, it's the "huge oversimplification, and is not...
Forum: Lua/XML Help 01-10-18, 07:24 PM
Replies: 67
Views: 21,440
Posted By aallkkaa
Thank you for your reply, Seerah. I was however...

Thank you for your reply, Seerah.
I was however already aware of what you said. Funny though, it made the thoughts clearer in my mind - I don't know how you did that, but thank you! :cool:

So, I...
Forum: General WoW Chat 01-10-18, 01:20 AM
Replies: 0
Views: 997
Posted By aallkkaa
Are "on next swing" abilities completely gone?

Yeah, a bit of an odd question (unless I'm wrong) but before Cataclysm, some abilities fired "on next swing" (meaning that even though there was no cast time, the ability would only fire on the...
Forum: Lua/XML Help 01-09-18, 11:29 PM
Replies: 67
Views: 21,440
Posted By aallkkaa
Regarding the OnUpdate functions, I presume you...

Regarding the OnUpdate functions, I presume you mean globals you would call each time OnUpdate is run, right?
I mean, in the example bellow (from a non publshed little addon of mine), the function...
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