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Forum: AddOn Search/Requests 08-25-16, 03:48 PM
Replies: 3
Views: 217
Posted By Fizzlemizz
After a quick look, it seems TaxiFrame is no...

After a quick look, it seems TaxiFrame is no longer registering the "TAXIMAP_OPENED" event which CFM uses for initialising the nodes. You could add this to the CFMs OnLoad script.

EDIT: On second...
Forum: Lua/XML Help 08-24-16, 10:30 AM
Replies: 4
Views: 119
Posted By Fizzlemizz
QueueStatusFrame

QueueStatusFrame
Forum: General Authoring Discussion 08-24-16, 10:12 AM
Replies: 2
Views: 209
Posted By Fizzlemizz
Spam maybe but botting, no.

Spam maybe but botting, no.
Forum: AddOn Help/Support 08-18-16, 06:08 PM
Replies: 2
Views: 93
Posted By Fizzlemizz
SetChange is now SetToAlpha SetFromAlpha From...

SetChange is now

SetToAlpha
SetFromAlpha

From WoldmapFrame WoD:

local change = endAlpha - startAlpha;
local duration = (change / (WORLD_MAP_MAX_ALPHA - WORLD_MAP_MIN_ALPHA)) *...
Forum: Lua/XML Help 08-16-16, 04:44 PM
Replies: 13
Views: 633
Posted By Fizzlemizz
I'm not sure your debugger is working, this is...

I'm not sure your debugger is working, this is the error I got:


1x caelNamePlate\caelNamePlate.lua:7: Couldn't find CVar named 'bloattest'
[C]: in function...
Forum: Lua/XML Help 08-15-16, 10:02 PM
Replies: 4
Views: 160
Posted By Fizzlemizz
-60,-45 will move the frame left and down. 60, 0...

-60,-45 will move the frame left and down.
60, 0 (or just 60) to just move right.

"CENTER",TargetFrame,"Right", aligns the centre of the frame to the "RIGHT" side of the TargetFrame (and you shoudl...
Forum: Lua/XML Help 08-11-16, 10:12 PM
Replies: 9
Views: 285
Posted By Fizzlemizz
You also need a file with the same name as the...

You also need a file with the same name as the folder your .lua file is and with an extension of .toc.

You will need to add the name of your .lua file to the .toc file.

See the .toc file for some...
Forum: Lua/XML Help 08-11-16, 06:24 PM
Replies: 9
Views: 285
Posted By Fizzlemizz
How/where are you using this? If you are...

How/where are you using this?

If you are putting it in the main chunk of your code and there is other text printed to your chat window during login, your print statement may be at the top of the...
Forum: Lua/XML Help 08-11-16, 05:55 PM
Replies: 4
Views: 124
Posted By Fizzlemizz
f1:SetScript("OnHide", function(self) ...

f1:SetScript("OnHide", function(self)
f2:ClearAllPoints()
f2:SetPoint("LEFT", self, "LEFT")
end)

f1:SetScript("OnShow", function(self)
f2:ClearAllPoints()
f2:SetPoint("LEFT", self,...
Forum: Lua/XML Help 08-11-16, 05:20 PM
Replies: 4
Views: 124
Posted By Fizzlemizz
Whatever you do you're going to have to...

Whatever you do you're going to have to do:

f2:ClearAllPoints()

After that, it doesn't really matter wether you attach it LEFT/LEFT to UIParent or f1 unless you want f2 to subsequently move with f1...
Forum: Lua/XML Help 08-05-16, 05:52 PM
Replies: 11
Views: 289
Posted By Fizzlemizz
Post the problems/errors and I'm sure if someone...

Post the problems/errors and I'm sure if someone can help they will. Probably best to make new threads so others using the addons might...
Forum: Lua/XML Help 08-05-16, 03:43 PM
Replies: 11
Views: 289
Posted By Fizzlemizz
They may be the only changes needed for now...

They may be the only changes needed for now assuming SetColorTexture does both set a plain texture and colour it, as well as colouring a texture that has an image set via SetTexture. Otherwise the...
Forum: Lua/XML Help 08-05-16, 01:23 PM
Replies: 11
Views: 289
Posted By Fizzlemizz
The SetVertexColor (or SetTexture if you're...

The SetVertexColor (or SetTexture if you're starting with a fresh copy of the addon) at lines 206 and 211 should be changed to SetColorTexture as your layout doesn't specificlly set any...
Forum: Lua/XML Help 08-05-16, 10:26 AM
Replies: 11
Views: 289
Posted By Fizzlemizz
If you changed the line (around line...

If you changed the line (around line 183):

panel.bg:SetTexture(not strmatch(f.tex_file,"[/\\]") and self.media..f.tex_file or f.tex_file)


to use SetVertexColor then that's the line that actualy...
Forum: AddOn Help/Support 08-04-16, 10:02 PM
Replies: 11
Views: 246
Posted By Fizzlemizz
Gello wrote a reply on the Blizzard...

Gello wrote a reply on the Blizzard (http://us.battle.net/forums/en/wow/topic/20747905483#post-6) forums that might also be of use (bottom part of the post). It's post #6, you might have to press...
Forum: AddOn Help/Support 08-04-16, 09:22 PM
Replies: 11
Views: 246
Posted By Fizzlemizz
local Name = "MyTable" .. Letter Name = {} If...

local Name = "MyTable" .. Letter
Name = {}

If Letter had been predefined then
local Name = "MyTable" .. Letter

would create a local variable called Name with the string value "MyTable" and whatever...
Forum: AddOn Help/Support 08-04-16, 08:55 PM
Replies: 11
Views: 246
Posted By Fizzlemizz
_G is just the name of the global table or the...

_G is just the name of the global table or the space where globals are stored.

you can:
/run print(_G.PlayerFrame)
or:
/run print(_G["PlayerFrame"])
or:
/run print(PlayerFrame)

For accessing...
Forum: Lua/XML Help 08-02-16, 02:45 PM
Replies: 16
Views: 212
Posted By Fizzlemizz
Those two changes display the setup window after...

Those two changes display the setup window after you've logged out and deleted the per-character savevariables file.

Actually you'll see it every time because DeranjataDB.HasBeenRun won't have been...
Forum: Lua/XML Help 08-02-16, 02:38 PM
Replies: 16
Views: 212
Posted By Fizzlemizz
setting this: DeranjataDB["HasBeenRun"] =...

setting this: DeranjataDB["HasBeenRun"] = 0

means this: if not DeranjataDB.HasBeenRun then
is always going to be true so won't run your show/config window. Delete/comment it out.

Secondly...
Forum: Lua/XML Help 08-02-16, 02:19 PM
Replies: 16
Views: 212
Posted By Fizzlemizz
Your slash command is doing:...

Your slash command is doing:
MyAddon_ShowOptionFrame()
whereas your entering world script is doing
MyAddon_ShowOptionFrame:Show()

If your frame isn't fully formed or anchored on entering world you...
Forum: Lua/XML Help 08-02-16, 02:11 PM
Replies: 16
Views: 212
Posted By Fizzlemizz
.toc ## Interface: 70000 ## SavedVariables:...

.toc

## Interface: 70000
## SavedVariables: DeranjataDB

Deranjata.lua


Deranjata.lua
if not DeranjataDB then
Forum: Lua/XML Help 08-02-16, 01:47 PM
Replies: 16
Views: 212
Posted By Fizzlemizz
Personally I would: local Autoframe =...

Personally I would:


local Autoframe = CreateFrame("frame")

Autoframe:RegisterEvent("PLAYER_ENTERING_WORLD");
Autoframe:SetScript("OnEvent", function(self, event, ...)
if not...
Forum: Lua/XML Help 08-02-16, 01:07 PM
Replies: 16
Views: 212
Posted By Fizzlemizz
function Deranjata_OnLoad() ...

function Deranjata_OnLoad()
Deranjata_FirstBoot:RegisterEvent("PLAYER_ENTERING_WORLD");
end


If your frame is created in lua then just register the event after the window is created instead of...
Forum: General Authoring Discussion 08-01-16, 11:22 AM
Replies: 4
Views: 282
Posted By Fizzlemizz
The actual setting of the display size is handled...

The actual setting of the display size is handled in SetValue. My bar is a globe/flask that fills bottom to top and I don't show any text if the value is zero.

Size is the width/height of my...
Forum: General Authoring Discussion 08-01-16, 12:23 AM
Replies: 4
Views: 282
Posted By Fizzlemizz
For mine is just a frame with a texture and a...

For mine is just a frame with a texture and a FontString using SetTexCoords etc in the SetValue function but the essential plumbing is (Texture or...
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