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Forum: General Authoring Discussion Today, 04:23 AM
Replies: 1
Views: 66
Posted By Lombra
Unfortunately not. The API is limited to...

Unfortunately not. The API is limited to displaying what your current character can use.
Forum: Lua/XML Help 08-26-16, 06:30 PM
Replies: 7
Views: 117
Posted By Lombra
AceDB doesn't write to file the values that are...

AceDB doesn't write to file the values that are equal to the defaults, so if you've changed nothing there might not be anything in the file. Although the char table might be there...

Can you show...
Forum: Lua/XML Help 08-26-16, 06:24 PM
Replies: 4
Views: 101
Posted By Lombra
Hi! function HelloWorld() a = {{1,2,3},...

Hi!


function HelloWorld()
a = {{1,2,3}, {4,5,6}, {7,8,9}}
m = print (#a);

for i=0,3,1
do
print(a[1]);
Forum: Lua/XML Help 08-26-16, 09:01 AM
Replies: 26
Views: 575
Posted By Lombra
What doesn't work? You've commented out the whole...

What doesn't work? You've commented out the whole status bar section, so no wonder! What did you do to prevent it from getting created multiple times?
Forum: Lua/XML Help 08-24-16, 12:30 PM
Replies: 5
Views: 108
Posted By Lombra
Without placing the macro on an action bar;...

Without placing the macro on an action bar; probably not.
Forum: Lua/XML Help 08-24-16, 11:53 AM
Replies: 5
Views: 108
Posted By Lombra
You're not meant to include anything other than...

You're not meant to include anything other than the actual conditionals and their results. It doesn't recognise slash commands. I don't know how SecureCmdOptionParse("/cast []Mend Pet") works, but...
Forum: Wish List 08-21-16, 04:17 PM
Replies: 3
Views: 196
Posted By Lombra
Is there a problem adding the values together?...

Is there a problem adding the values together? Doesn't seem like a hugely necessary addition.
Forum: Lua/XML Help 08-19-16, 10:54 AM
Replies: 6
Views: 261
Posted By Lombra
Probably need to register the button for both...

Probably need to register the button for both left and right clicks.

frame:RegisterForClicks("LeftButtonUp", "RightButtonUp")
Forum: Lua/XML Help 08-19-16, 03:41 AM
Replies: 5
Views: 223
Posted By Lombra
1. I believe you need to create one header for...

1. I believe you need to create one header for each group to achieve this functionality.

2. Don't know. There'll be an attribute for that.

3. No shortcut. Use pairs to count all entries.
Forum: Lua/XML Help 08-18-16, 06:49 AM
Replies: 10
Views: 279
Posted By Lombra
I've not really followed your threads, but I...

I've not really followed your threads, but I would say generally if you encounter a new issue as a result of a change you made, that might be suitable for that same thread. The title you picked for...
Forum: Lua/XML Help 08-08-16, 09:56 AM
Replies: 14
Views: 500
Posted By Lombra
Yeah, should have quoted. That was not directed...

Yeah, should have quoted. That was not directed at you. Didn't refresh before posting!
Forum: Lua/XML Help 08-08-16, 09:35 AM
Replies: 14
Views: 500
Posted By Lombra
One problem with that is that there exists only...

One problem with that is that there exists only those 15 or so frames to click that you see at any one time. There is not a frame for each appearance. So to "click" an item that isn't on the current...
Forum: Lua/XML Help 08-08-16, 04:32 AM
Replies: 14
Views: 500
Posted By Lombra
Not sure. One possible error could be that your...

Not sure. One possible error could be that your known appearances aren't necessarily the knownMogCount first ones in the listOfArmors. I would say that's likely. Other than that I can only recommend...
Forum: Lua/XML Help 08-06-16, 05:04 AM
Replies: 14
Views: 500
Posted By Lombra
You have to use the source ID. Item ID won't work.

You have to use the source ID. Item ID won't work.
Forum: Lua/XML Help 08-05-16, 08:13 PM
Replies: 14
Views: 500
Posted By Lombra
I think you need only change tempHelm to...

I think you need only change tempHelm to tempHelm[1].sourceID.

Don't change LE_TRANSMOG_TYPE_APPEARANCE in SetPending. That value is meant to indicate whether it's an "appearance" (item) or an...
Forum: Lua/XML Help 08-05-16, 07:31 PM
Replies: 14
Views: 500
Posted By Lombra
Hi, C_TransmogCollection.GetCategoryAppearances(c...

Hi,

C_TransmogCollection.GetCategoryAppearances(category) gives you a table of "appearances" (basically item models) The appearance tables contain a key .visualID. The visual ID can then be used...
Forum: Lua/XML Help 08-04-16, 05:30 AM
Replies: 5
Views: 193
Posted By Lombra
Try using those numbers with GetItemClassInfo....

Try using those numbers with GetItemClassInfo. Also, I think you get those same numbers directly from GetItemInfo in the last return arguments.

Edit: GetItemSubClassInfo, even, I guess.
Forum: Lua/XML Help 08-03-16, 07:29 AM
Replies: 6
Views: 233
Posted By Lombra
You can also think of it as a simple function...

You can also think of it as a simple function call, but instead of calling a specific function, it calls all functions that are named appropriately.

Fire("doStuff") will call all functions that you...
Forum: AddOn Help/Support 07-28-16, 06:31 PM
Replies: 12
Views: 479
Posted By Lombra
Well I have come to terms with said weirdness,...

Well I have come to terms with said weirdness, but I'm pretty sure it was much worse when I first tried it in beta.

I have this one macro, which is bound directly to a key using an addon setting an...
Forum: Lua/XML Help 07-27-16, 04:37 AM
Replies: 11
Views: 499
Posted By Lombra
You escape with %. local leftstr =...

You escape with %.
local leftstr = string.find("/cast [combat]!Consecration", "%[")
This works for me.
Forum: Lua/XML Help 07-27-16, 04:30 AM
Replies: 3
Views: 219
Posted By Lombra
No function for the specific purpose I don't...

No function for the specific purpose I don't think. Just do match("|H(.-)|h").
Forum: Legion UI Bugs 07-27-16, 04:26 AM
Replies: 7
Views: 341
Posted By Lombra
Didn't realise hooksecurefunc simply replaced the...

Didn't realise hooksecurefunc simply replaced the hooked function, but that was easily confirmed.
local a = print
hooksecurefunc("print", function() end)
print(print == a) -- false
Forum: Lua/XML Help 07-26-16, 12:21 PM
Replies: 3
Views: 164
Posted By Lombra
Not sure what you're asking for exactly, but I'm...

Not sure what you're asking for exactly, but I'm pretty sure it simply is the equivalent of doing this:
for k, v in pairs(AnimatedHealthLossMixin) do
frame[k] = v
end
Forum: Lua/XML Help 07-26-16, 05:40 AM
Replies: 4
Views: 191
Posted By Lombra
That is possible. I've had a very weird and...

That is possible. I've had a very weird and annoying issue with one of my addons where certain elements were clickable (not drawn, though) through other frames. Although I didn't touch their frame...
Forum: Lua/XML Help 07-26-16, 04:35 AM
Replies: 4
Views: 191
Posted By Lombra
I think you can't insert frames in between...

I think you can't insert frames in between parent-children from an outside frame, but not sure. You should add your texture right onto the minimap instead. The default artwork seems to be on a frame...
Showing results 1 to 25 of 415