Showing results 1 to 14 of 14
Search took 0.01 seconds.
Search: Posts Made By: villiv
Forum: MoP Beta API and Graphics Changes 08-14-12, 01:53 AM
Replies: 31
Views: 8,202
Posted By villiv
really helpful thread. thank you for sharing...

really helpful thread. thank you for sharing this. :)

since all we like efficiency, do CVars-checking will help as well? or useless thoughts?

local f = CreateFrame('Frame')
local a =...
Forum: UI Screenshots, Feedback and Design Discussion 04-03-12, 06:14 PM
Replies: 12
Views: 4,505
Posted By villiv
You may want to do some tests with: local name,...

You may want to do some tests with:

local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, canStealOrPurge, shouldConsolidate, spellId, canApplyAura, isBossDebuff, points1,...
Forum: oUF (Otravi Unit Frames) 09-19-11, 11:54 PM
Replies: 4
Views: 2,792
Posted By villiv
Oh tyvm haste! :D Now it's layout authors'...

Oh tyvm haste! :D

Now it's layout authors' turn.
We'll see what can be done by creative people with oUF's great freedom. :)
Forum: oUF (Otravi Unit Frames) 09-14-11, 09:26 PM
Replies: 4
Views: 2,792
Posted By villiv
Hello Raeli and haste. :) On the topic, would...

Hello Raeli and haste. :)

On the topic, would you consider adding a 'Update' function (with 'Override') to the Range element?
For me, simple alpha changing can be ugly solution sometimes. (ex....
Forum: oUF (Otravi Unit Frames) 03-13-11, 08:36 PM
Replies: 16
Views: 3,458
Posted By villiv
Sorry about my useless report that was sent while...

Sorry about my useless report that was sent while you are still coding.
I'll test it as soon as I can. :)

Edit: I overlooked the thread about git testing. :(
Yes, the title of this thread makes no...
Forum: oUF (Otravi Unit Frames) 03-13-11, 09:10 AM
Replies: 16
Views: 3,458
Posted By villiv
Thanks haste, with latest git it works. :) Now,...

Thanks haste, with latest git it works. :)

Now, I'm worry about having the units like 'playerpet' or 'playertarget' though.
Forum: oUF (Otravi Unit Frames) 02-22-11, 01:54 AM
Replies: 16
Views: 3,458
Posted By villiv
Thanks for your help, Rainrider. =) I know, many...

Thanks for your help, Rainrider. =)

I know, many layout uses xml and works fine.
But for me, spawning by lua is easier way to control these frames after spawning.

When I looked a thread...
Forum: oUF (Otravi Unit Frames) 02-21-11, 07:16 PM
Replies: 16
Views: 3,458
Posted By villiv
Thanks for your reply, haste. I'll try to spawn...

Thanks for your reply, haste. I'll try to spawn them as a header with no worry. =)

Btw, I was going to spawn them as singles because I was failed to spawn party-target header.

oUF:Factory(function...
Forum: oUF (Otravi Unit Frames) 02-20-11, 06:51 PM
Replies: 16
Views: 3,458
Posted By villiv
Any performance wise differences between Header and Single spawning for a group?

Just wandering, Bliz's "CompactUnitFrame" is a single secure-unit-button and they build party/raid frames with it.
And we can build party/raid frame with a header spawning or some single spawnings...
Forum: oUF (Otravi Unit Frames) 02-01-11, 11:58 PM
Replies: 10
Views: 3,781
Posted By villiv
Thanks for your quick reply, Akkorian. :) I know...

Thanks for your quick reply, Akkorian. :)

I know you maintain oUF_Phanx with Phanx now. Maybe it's not your code but ...

in dispel.lua

local i = 1
while true do
local name, _, _, _, type, _, _,...
Forum: oUF (Otravi Unit Frames) 02-01-11, 07:04 PM
Replies: 10
Views: 3,781
Posted By villiv
Hi Akkorian, greeting from a passer‐by. :) Just...

Hi Akkorian, greeting from a passer‐by. :)

Just want to make it sure, does "UnitAura" return a dispel-type like "ENRAGE"?

I think you may test and code it but it's new to me and really good thing...
Forum: Site help, bugs, suggestions/questions 12-16-08, 07:08 AM
Replies: 6
Views: 667
Posted By villiv
Thank you so much! :D

Thank you so much! :D
Forum: Site help, bugs, suggestions/questions 12-16-08, 06:48 AM
Replies: 6
Views: 667
Posted By villiv
How to delete an addon?

How can I delete my addon (http://www.wowinterface.com/downloads/info11917-Luciditybeta.html)?
Sorry for that but I uploaded that one by my mistake.
Forum: AddOn Help/Support 09-06-08, 02:35 AM
Replies: 0
Views: 1,447
Posted By villiv
Sound file location about cooldown error.

Like font replacement, I think there is a way to replace the cooldown error sound. But does anyone know which folder location / file name?

I just want to make the error sound disable. So I think I...
Showing results 1 to 14 of 14