Showing results 1 to 25 of 46
Search took 0.01 seconds.
Search: Posts Made By: Goldpaw
Forum: AddOn Search/Requests 10-18-14, 09:50 PM
Replies: 4
Views: 205
Posted By Goldpaw
gUI3 isn't broken, so you can't fix it. It was...

gUI3 isn't broken, so you can't fix it. It was made for MoP, and works nicely with MoP. But MoP is over and done. We're living in a WoD world now. And you'll never get that exact look with any other...
Forum: Tutorials & Other Helpful Info. 11-28-13, 07:53 PM
Replies: 2
Views: 5,408
Posted By Goldpaw
Hi there! I ran into some problems trying to...

Hi there!

I ran into some problems trying to use this method today. This is on the 5.4.1 client patch.

The fading of the raidframe manager and its button worked perfectly. Taint free, functional...
Forum: MoP archived threads 09-19-12, 09:40 AM
Replies: 20
Views: 9,101
Posted By Goldpaw
Or watching a dog chase its own tail.

Or watching a dog chase its own tail.
Forum: MoP archived threads 09-19-12, 07:48 AM
Replies: 20
Views: 9,101
Posted By Goldpaw
To get the error 100% guaranteed: 1) Activate...

To get the error 100% guaranteed:
1) Activate taintlog
2) Go into combat
3) Open the map
4) Enjoy the bug

Doesn't matter if you open the map in or after the combat, this is only the point in time...
Forum: MoP archived threads 09-18-12, 06:39 AM
Replies: 20
Views: 9,101
Posted By Goldpaw
Yeah, the Blizzard dropdown system is anything...

Yeah, the Blizzard dropdown system is anything but bug free. The problem in this instance is that the bug generated is IN the Blizzard Lua code!

It appears as others have reported thought that the...
Forum: MoP archived threads 09-18-12, 06:10 AM
Replies: 20
Views: 9,101
Posted By Goldpaw
It appears that somewhere in WorldMapFrame.lua...

It appears that somewhere in WorldMapFrame.lua and/or UIDropDownMenu.lua the global variable UIDROPDOWNMENU_MENU_LEVEL gets turned into a nil or table value. This causes various concatenation...
Forum: News 04-09-12, 12:40 PM
Replies: 48
Views: 35,279
Posted By Goldpaw
The next number in your signature would be 10946?...

The next number in your signature would be 10946?

Sorry, just had to say that. :rolleyes:
Forum: Tutorials & Other Helpful Info. 03-19-12, 06:29 PM
Replies: 0
Views: 3,584
Posted By Goldpaw
A suggestion for developers on how to prevent the SearchLFGLeave() taint

Ever seen this?
An action was blocked because of taint from <insert random innocent addon> - SearchLFGLeave()

This is caused by the LFRParentFrame's "OnHide" script located in the...
Forum: Graphics Help 12-17-11, 07:02 PM
Replies: 29
Views: 17,936
Posted By Goldpaw
The problem was there both with and without...

The problem was there both with and without compression using Photoshop, but nonexistent in The Gimp. The Gimp simply handles this better, or at least in a more automatic way for newbies like me.

As...
Forum: Graphics Help 12-17-11, 06:30 PM
Replies: 29
Views: 17,936
Posted By Goldpaw
Not sure if this helps anybody or not, but I find...

Not sure if this helps anybody or not, but I find the biggest problem with working with .tga in WoW comes when you're trying to get the alpha channel to work properly in Photoshop. Because it just...
Forum: oUF (Otravi Unit Frames) 11-29-11, 10:02 PM
Replies: 6
Views: 5,476
Posted By Goldpaw
It's strange that you should choose TukUI as an...

It's strange that you should choose TukUI as an example.

Because in TukUI, the raid frames are included as separate addons, which can be disabled from the addon selection menu. If both (DPS and...
Forum: oUF (Otravi Unit Frames) 11-27-11, 08:12 PM
Replies: 3
Views: 2,702
Posted By Goldpaw
oUF is just a library, nothing else. There is no...

oUF is just a library, nothing else. There is no reason to remove the part of the core that handles raid frames.

If you don't wish to use oUF for raid frames, then simply remove the part of the...
Forum: OpenRDX: Community Chat 10-21-11, 06:22 AM
Replies: 20
Views: 6,140
Posted By Goldpaw
I'm just crossing my fingers that they do it...

I'm just crossing my fingers that they do it properly when they fix it this time. The whole secure aura thing has been clunky and buggy at best since they implemented it.

The worst case scenario is...
Forum: OpenRDX: Community Chat 10-20-11, 10:03 AM
Replies: 20
Views: 6,140
Posted By Goldpaw
As far as I can see, this bug is out of our...

As far as I can see, this bug is out of our hands, and yet another (new) Blizzard bug in the SecureGroupHeaders.lua file:
http://eu.battle.net/wow/en/forum/topic/2844894567

The division by zero...
Forum: General Authoring Discussion 10-08-11, 05:06 AM
Replies: 0
Views: 2,546
Posted By Goldpaw
4.3 PTR Bug, line 810 of SecureGroupHeaders.lua

To everybody that is getting PTR 4.3 errors. Apart from the division by zero errors related to unit power, it is more likely than not due to a bug in Blizzard's SecureGroupHeaders.lua file, line...
Forum: oUF (Otravi Unit Frames) 06-13-11, 11:59 AM
Replies: 6
Views: 3,081
Posted By Goldpaw
Once a fade is in motion, you have to stop it in...

Once a fade is in motion, you have to stop it in order to start a new one, or the new one will simply be ignored.

Try adding this before each fadein/out:

if UIFrameIsFading(frame) then...
Forum: oUF (Otravi Unit Frames) 06-12-11, 07:38 PM
Replies: 2
Views: 2,479
Posted By Goldpaw
Have you tried changing the following two...

Have you tried changing the following two attributes like this(?):

"point", "LEFT",
"columnAnchorPoint", "BOTTOM",
Forum: Tutorials & Other Helpful Info. 05-22-11, 03:51 PM
Replies: 2
Views: 7,654
Posted By Goldpaw
I've experienced some more or less interesting...

I've experienced some more or less interesting problems when creating border textures with 1px stuff in them. And it appears to be connected to how WoW handles its backdrop borders.

My 128x16px...
Forum: oUF (Otravi Unit Frames) 05-17-11, 12:54 PM
Replies: 1
Views: 2,660
Posted By Goldpaw
[Bug] oUF_MovableFrames\movable.lua:353: bad argument #1 to '(for generator)'

I'm getting the following error (copied from BugSack) when upgrading from oUF_MovableFrames 1.11 to 1.14;



Problem seems to be that the _DB.__INITIAL table doesn't exist (for people who just...
Forum: Dev Tools 05-06-11, 03:12 PM
Replies: 44
Views: 41,614
Posted By Goldpaw
It highlights things the default "Lua"...

It highlights things the default "Lua" highlighter doesn't. But you must make sure you have chosen "LuaWoW" in the Language-menu, as having it set to the default "Lua" will only use the default Lua...
Forum: oUF (Otravi Unit Frames) 04-30-11, 04:20 PM
Replies: 7
Views: 4,807
Posted By Goldpaw
6-10: "custom [@raid11,exists] hide;...

6-10: "custom [@raid11,exists] hide; [@raid6,exists] show; hide"
11-25: "custom [@raid26,exists] hide; [@raid11,exists] show; hide"
26+: "custom [@raid26,exists] show; hide"
Forum: oUF (Otravi Unit Frames) 04-22-11, 07:31 AM
Replies: 2
Views: 2,313
Posted By Goldpaw
Replace the targetframe's Show() function with...

Replace the targetframe's Show() function with one that checks to see if the target is your friend or enemy? Might work! :)


if self.unit == "target" then
self.Castbar.BlizzShow =...
Forum: General Authoring Discussion 04-22-11, 07:08 AM
Replies: 7
Views: 2,714
Posted By Goldpaw
Hooking up to every NamePlate's OnUpdate handler...

Hooking up to every NamePlate's OnUpdate handler is a terrible way to go, as this would fire off the function for every nameplate, on every Update of the WorldFrame.

I use the nameplate's OnShow...
Forum: General Authoring Discussion 04-22-11, 06:12 AM
Replies: 7
Views: 2,714
Posted By Goldpaw
There are currently some changes to nameplates on...

There are currently some changes to nameplates on the PTR. First off, they haven't got 11 regions anymore, they have 8. Some of the regions has been moved into the castbar object, which is the 2nd...
Forum: oUF (Otravi Unit Frames) 10-20-10, 04:55 PM
Replies: 12
Views: 2,683
Posted By Goldpaw
You have to disable visiblity options from the...

You have to disable visiblity options from the spawnheader for the flickering to stop.

local party = self:SpawnHeader("gFrames_Party", nil, nil,
"oUF-initialConfigFunction", ( "self:SetWidth( %d...
Showing results 1 to 25 of 46