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Forum: General Authoring Discussion Today, 11:55 AM
Replies: 3
Views: 81
Posted By Lombra
Dealing with [instance] map IDs

Hey,
I've never really dealt with these things before. I'm looking to identify an instance zone (while being inside of it) by some locale independent variable. I understand this is possible for zones...
Forum: Lua/XML Help Yesterday, 10:30 AM
Replies: 2
Views: 89
Posted By Lombra
EnableAddOn("Addon") ReloadUI()

EnableAddOn("Addon")
ReloadUI()
Forum: General Authoring Discussion Yesterday, 04:05 AM
Replies: 4
Views: 183
Posted By Lombra
If there are no actual issues you don't need to...

If there are no actual issues you don't need to worry about it, generally. It's not very easy to track it down. Sometimes the taint log can be useful. Most often it's not. ('/console taintlog 1' and...
Forum: Lua/XML Help 10-18-14, 03:49 PM
Replies: 6
Views: 229
Posted By Lombra
You can't be logged on to a character.

You can't be logged on to a character.
Forum: Lua/XML Help 10-17-14, 07:15 AM
Replies: 2
Views: 124
Posted By Lombra
I looked into this some time ago. It's easy...

I looked into this some time ago. It's easy enough to make a chat filter that insert the appropriate color coding, as the item ID is included in the link. The problem is that you won't be able to get...
Forum: WoD Beta API and Graphics Changes 10-16-14, 05:39 PM
Replies: 2
Views: 149
Posted By Lombra
Not much to know. It uses the regular container...

Not much to know. It uses the regular container API.

GetContainerItemInfo(REAGENTBANK_CONTAINER, slot)
and you have a coupla events
REAGENTBANK_PURCHASED
PLAYERREAGENTBANKSLOTS_CHANGED(slot)
Forum: General Authoring Discussion 10-15-14, 04:03 PM
Replies: 4
Views: 272
Posted By Lombra
Works for me. I always put them in WoW\Sound...

Works for me. I always put them in WoW\Sound rather than WoW\Data\Sound. Dunno if that's the breaking factor. (also Sound, not Sounds, not sure if that was a mistake on your part)
Forum: WoD Beta General Chat 10-14-14, 06:32 AM
Replies: 9
Views: 341
Posted By Lombra
I don't believe you can. It's just a spell effect...

I don't believe you can. It's just a spell effect like any other. Like those lil' things that briefly appear above your head when you change warrior stances.
Forum: General Authoring Discussion 10-13-14, 04:08 AM
Replies: 13
Views: 493
Posted By Lombra
For reference, it goes like this: (not sure about...

For reference, it goes like this: (not sure about the actual terms)
5. 04. 00
Game ver.Major ver.Minor ver
The minor version is usually not reflected in the interface version,...
Forum: Lua/XML Help 10-10-14, 02:28 AM
Replies: 36
Views: 2,590
Posted By Lombra
That's an option in the default UI.

That's an option in the default UI.
Forum: General Authoring Discussion 10-07-14, 11:49 AM
Replies: 6
Views: 418
Posted By Lombra
Why do you need to do it securely?

Why do you need to do it securely?
Forum: Lua/XML Help 10-07-14, 07:16 AM
Replies: 36
Views: 2,590
Posted By Lombra
Ok, you should've placed the bottom snippet...

Ok, you should've placed the bottom snippet inside the event handler, so that's probably working, after all. The problem will be in the oUF bit, but I have no idea what's going on there, nor how oUF...
Forum: Lua/XML Help 10-07-14, 05:16 AM
Replies: 36
Views: 2,590
Posted By Lombra
Can you post your whole OnEvent function?

Can you post your whole OnEvent function?
Forum: General Authoring Discussion 10-07-14, 03:39 AM
Replies: 6
Views: 418
Posted By Lombra
Apparently not, unless that all has changed....

Apparently not, unless that all has changed. Because the OnClick was set securely, and the function is secure, or something. But yeah it's possible that it may introduce other problems. /click should...
Forum: General Authoring Discussion 10-06-14, 06:56 PM
Replies: 6
Views: 418
Posted By Lombra
You have a few options. For one, I believe you...

You have a few options. For one, I believe you can actually inherit the pet button template and then set the IDs on all buttons. I think Bartender does that for shapeshift buttons. The more...
Forum: General Authoring Discussion 10-06-14, 04:49 PM
Replies: 30
Views: 12,783
Posted By Lombra
The actual callback function will take just as...

The actual callback function will take just as long to execute whether it's C_Timer or OnUpdate. I'm not too involved in nameplates, but I think that OnUpdate is exactly how often you need to do your...
Forum: Lua/XML Help 10-06-14, 04:39 PM
Replies: 36
Views: 2,590
Posted By Lombra
Do this anyway. You must've gotten the arguments...

Do this anyway. You must've gotten the arguments mixed up somehow?
Forum: WoD Beta AddOn Help & Feedback 09-23-14, 09:56 AM
Replies: 8
Views: 1,453
Posted By Lombra
Yeah, name and/or GUID not being available seems...

Yeah, name and/or GUID not being available seems probable. Much data gets downloaded as you login and might not need to be downloaded again when you reload the UI.

Another way to check if the unit...
Forum: Lua/XML Help 09-19-14, 01:06 PM
Replies: 19
Views: 1,343
Posted By Lombra
The original SetTexture will be called before the...

The original SetTexture will be called before the OnEvent hook, yes, but it's still not really any different. SetTexture is done as part of the original event handler, which gets called before the...
Forum: Lua/XML Help 09-19-14, 08:37 AM
Replies: 19
Views: 1,343
Posted By Lombra
I don't understand. You can't update the texture...

I don't understand. You can't update the texture until the server has made the change and sent the event to the client; the API returns won't be up to date until then. The default UI calls SetTexture...
Forum: Lua/XML Help 09-19-14, 03:20 AM
Replies: 19
Views: 1,343
Posted By Lombra
Before? You mean after? I'm hooking the button in...

Before? You mean after? I'm hooking the button in question, so it will run afterwards, and I'm pretty sure this is the event that's used by the default UI to update the texture, so there should be no...
Forum: Lua/XML Help 09-18-14, 01:46 PM
Replies: 7
Views: 349
Posted By Lombra
Ah, yes. SetBackdrop color will multiply the...

Ah, yes. SetBackdrop color will multiply the values passed with the colors of the texture. Full white means use original texture colors. I think it will be set to white when you call SetBackdrop,...
Forum: Lua/XML Help 09-18-14, 08:47 AM
Replies: 7
Views: 349
Posted By Lombra
You should set the main border on the original...

You should set the main border on the original frame instead creating your own. You don't have to, but in this case the new border frame does not have its points set, so it won't be visible. Since it...
Forum: Lua/XML Help 09-18-14, 07:48 AM
Replies: 19
Views: 1,343
Posted By Lombra
There's a perfect event to use for the texture...

There's a perfect event to use for the texture thing, too. You should be able to use the frame in question, I reckon.
CharacterBackSlot:HookScript("OnEvent", function(self, event, slot, hasItem)
if...
Forum: Lua/XML Help 09-18-14, 07:35 AM
Replies: 7
Views: 349
Posted By Lombra
No, the "inner" border is the gray stripe. The...

No, the "inner" border is the gray stripe. The "main" border is 3 pixels wide, and the inner border runs on top, in the middle of that.
Showing results 1 to 25 of 233