oUF - General discussion
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10-01-08, 12:21 PM
Join Date: Aug 2008
moving the safe zone discussion over here.
is it even possible to calculate a reasonably accurate safe zone for a channeled cast?
the safe zone would presumably be calculated and displayed based on the latency at the beginning of the cast. compared to relatively short cast times like shadowbolt (2.5s when talented) a 5 second channel has much more of a chance to have a different latency at channeling start vs. channeling end. in light of this, would it be possible to delay safe zone calculation/display until a channel is 50% or even 75% complete?
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