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10-01-08, 02:45 PM   #8
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There has been a lot of talk regarding the safe zone in oUF. When I reviewed the castbar code a while ago, I also changed the safe zone to represent exactly what your current latency was, and not more. People complained about it however, so the math was reverted back to the original state.

With the current arithmetics the safe zone is ten times larger than what the current latency is. If you feel experimental then you could try to change 1e5 to 2e5 in elements/castbar.lua. This will make the safe zone be five times the latency.

I don't know how azCastBar does its latency handling so I can't really comment on that.