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11-04-08, 09:45 AM   #206
p3lim
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Originally Posted by zork View Post
Thanks. Hopefully I can use it for my orbs too. Had problem with using round textures and vertical statusbars, so the the orbs contain a transparent statusbar and a Texture that has a SetTexCoord that is changed on every UpdateHealth.
It only hooks the :SetValue() function, so there shouldnt be any issues