Originally Posted by Druidicbeast
Code:
oUF.Tags["[name]"] = function(u)
Local o = ""
if not(u == nil) then
local n = UnitName(u)
if UnitIsDead(u) then
o = "Dead"
elseif not UnitIsConnected(u) then
o = "D/C"
elseif UnitIsAFK(u) then
o = "AFK"
elseif UnitIsGhost(u) then
o = "Ghost"
elseif (Abbreviate(self.Name)~=self.Name) and (Length(self.Name)>10) then
Abbreviate(self.Name):Substring(1, (Length(Abbreviate(self.Name)) - 1)):Append(".")
self.Name:Replace(" ", " "):Substring(-15,-1):Replace(" ", ""):Truncate(10,nil)
else
self.Name:Truncate(10,nil)
end
end
return o
end
oUF.TagEvents["[name]"] = "UNIT_HEALTH UNIT_MAXHEALTH PLAYER_FLAGS_CHANGED"
After messing around with this a little last night, it appears that Abbreviate isn't something that is recognized by oUF. So the
I thought I could find the abbreviate function from DogTag3.0 Lib and copy it over, but I was unable to find any reference to it. I could only find Abbrev and it was for "shortclassification" "shortclass" and "shortsex" .
There is something that I am overlooking in my search, and I for the life of me I am unable to figure it out.
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'local' is case sensitive.
Functions must be valid, i guess that 'Abbreviate' and 'Length' etc is made by DogTag and Im not sure what they actually do to the string.
Also, custom tags should have custom names, overriding the '[name]' tag can mess up other layouts.