Sigg from my testing with the animations multiple groups are able to be applied to the same region. I do not know the reason you are restricting the regions to allow only one animation group. Also about starting the individual animations, this part becomes tricky. Personally I would say start the animation group based on a condition not the individual animation or remove the order api from the features since the order only applies when the group is played versus the actual animation. Just my 2 cents.
Edit: Also playing an animation on a status bar has undesirable side effects from my personal testing. I haven't seen the code for your animations yet so I will just have to wait till then. I have not tried animations on text that is dynamic (ie: health/mana) yet and I do not know if that will have the same adverse side effects as a status bar would.
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Last edited by Dgrimes : 05-22-09 at 02:00 PM.
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