I kind of figured that switching off the raid frames would fix it. I think most of the problem at this point centers around nUI_UnitAura and then nUI_UnitSpec. I'm not sure how much of it is nUI_UnitRaidSort but all three of them grow exponentially in CPU load as the raid size increases.
Hopefully the re-write of those modules will solve the problem.
Thanks for getting back to me and confirming my suspicion on this.
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