Originally Posted by Aerials
k, i'll check out info on onupdate scripts... gotta change the core until I want to fully impliment the element into the layout because it's only set up to work for player in oUF's status.lua.
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You can handle it manually. Create a combat icon (or text) for each raid member with a loop / iteration of some sort, then hide it. In your OnUpdate script iterate through each raid member, if they're in combat call :Show() on their combat icon.
I personally wouldn't suggest implementing it though honestly. It's a lot cleaner to track player only because the client has events that trigger when the player enters and leaves combat. To each their own though.