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01-23-10, 02:40 PM
Join Date: Oct 2006
If the cursor is hovering over WorldFrame, the SetCursor function will have no effect - cursor is locked to reflect what the player is currently pointing at.
Also, according to
Normally used in a frame's OnEnter handler to change the cursor used while the mouse is over the frame. If used elsewhere, the cursor will likely be immediately reverted to default (due to the mouse handlers of other frames doing the same).
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff,
The Tao of Pooh
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