Quantcast WoWInterface - View Single Post - "Pulsating" effect...what's the proper method?
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02-05-10, 12:01 PM   #16
A Kobold Labourer
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Join Date: Dec 2005
Posts: 1
I'm not sure about how it would work in lua, but any pulsating effect can be achieved with a simple sinus function.

pseudo code:
var sequence = 0;
sequence ++;
AlphaProperty = sin(sequence);

this would result in the AlphaProperty going from 0 to 1, then from 1 to 0 and so on. google 'math sin lua' for more info

Good luck
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