Class choice and UI choice.
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06-24-10, 02:35 PM
A Rage Talon Dragon Guard
Join Date: Mar 2010
I agree with your last point, and to spin it around, a good player should not have to rely on a good UI - at the end of the day, every class needs to know how much health they have, how much health their targets have, and the various buffs and debuffs which are important to them. Those things are the foundations of every class and therefore every UI. Just a small point, I don't think I'm going anywhere with that.
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