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06-28-10, 08:55 PM   #16
Sythalin
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Join Date: Aug 2006
Posts: 680
Found the fix and will be implementing into CFM, but thought I'd share with others who may not have figured it out.

lua Code:
  1. ChatFrame1:SetClampedToScreen(false)

So simple, can't believe I didn't realize it sooner. In game, as soon as I through this through /script, the frame jumped to where I originally had it docked.
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