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10-01-10, 07:50 PM   #8
A Rage Talon Dragon Guard
Ailae's Avatar
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Join Date: Dec 2007
Posts: 317
I'm not sure if this is a 1.5 error or just user error (more likely), but since I'm only developing on the beta I can't really compare to any earlier version.

However, I want my partyframes to be shown even when I'm in a raid. Thus I spawn them using this:

local party = self:SpawnHeader(nil, nil, 'party,raid',
          -- http://wowprogramming.com/docs/secure_template/Group_Headers
          -- Set header attributes
          "showRaid", true,
          "showParty", true,          
          "yOffset", -30
party:SetPoint("TOP", player, "BOTTOM", -20, -90)
This is pretty much based on the boilerplate for 1.4. However, when I have showRaid set to 'true', it creates the partyframe as a raidbutton and since I'm not doing any specific stylings to any raidframe it turns out all weird-looking. This was tested by adding solo to visibility and adding showPlayer = true and showSolo = true. But I first noticed it when I joined a party. I didn't want to file it as a bug because it's very possible I'm either doing it wrong or assuming it's going to work in another way then it really does.

Apologies if this should've gone in it's own thread or someplace else.

The elements for HolyPower and SoulShards works beautifully on the other hand, no problems at all so far. Only done limited testing on warlocks though. Incoming heals was working fine as well as far as I can tell.

Is there any reason why a ReadyCheck-element isn't included in oUF itself, instead of relying on a plugin? Seems like a default thing to have available on any unitframe in my humble opinion. Not bashing p3lims plugin, just curious. I spend five minutes trying to find something about it in the elements-folder before figuring it wasn't included.
Oh, the simulated horror!
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