Pixel Perfection for Specific Resolution
View Single Post
10-09-10, 08:42 AM
A Deviate Faerie Dragon
Join Date: Jun 2009
Having a little play around myself also with live to beta changes with the scaling, I can get some things pixel perfect with 8x multisampling on beta, whereas on live they smudge.
Also the 'no-UI scale' scale seems to have changed. Now I'm not sure if I'm looking at this correctly, but without the 'Use UI Scale' box checked on live and beta the numbers I get from UIParent:GetScale() are as follows:
Live : 0.89999997615814
And also /run print(GetScreenWidth(), "x", GetScreenHeight()) returns different values on live and beta.
I'm running the game windowed, maximized, at 1680x1050.
Live returns : 1365.333381317 x 853.33341730482
Beta returns: 1680.0000326139 x 1050.0000923593
I don't honestly know tho', this scaling stuff is rather confusing to me and does seem to be a bit of voodoo magic.
Originally Posted by
/console useuiscale 1 /console uiscale 1 /run print(GetScreenHeight())
It doesn't look like they've changed the way UI resolution is computed, so it must be something else.
For me it's..
Last edited by Joevluls : 10-09-10 at
View Public Profile
Send a private message to Joevluls
Find More Posts by Joevluls