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Unread 11-14-10, 12:24 AM   #6
Xubera
A Cobalt Mageweaver
 
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Join Date: May 2009
Posts: 207
if you want the paw to move down, like a vertical statusbar, your gonna have to dabble in :SetTexCoord() and :SetPoint()

Code:
texture:SetTexCoord(0,1,(1-(currvalue/maxvalue)),1)
texture:SetHeight((currvalue/maxvalue)*frame:GetHeight())
frame in the above would be whatever the paw would be anchored too... this makes the texture fill vertically upwards

it may be a good idea to have an image that will always be full, but give it an alpha, and as the main texture depeletes, it leaves a shadow of its full form behind
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