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02-02-11, 05:24 AM   #4
Nibelheim
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Join Date: Jan 2010
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Originally Posted by Tekkub View Post
*cough* Transcript please!
Well, to summarize:

Addons were made that made the game too easy. Blizzard restricted the API system.

Addons were made that had a lot of good functionality. Blizzard took the ideas and implemented it into the default UI (albeit with a lot fewer options because Blizzard has optionophobia).

Addons were made that presented a lot of information in an easy to read manner. This made boss encounters too easy.

Blizzard has a limit to how much they want to restrict the API, so they:
A) Implemented a bit of their own information display into boss fights ("Rawr, I'm about to cast my big breath, I suggest you all hide!")
B) Started balancing encounters around addons

This made encounters challenging again. It also had the effect of making encounters more involved, because now players could react to strategies more difficult than "Don't stand in the fire!" (Wait, really? I think 75% of the population is still stuck on that one )

Thus began the great cycle of "Hey, I made a great addon to make the game easier!" "Uh oh, we better design boss encounters to be challenging even with that addon!" "Hey, I made AVR-E!" "Eek!"


Last edited by Nibelheim : 02-02-11 at 05:27 AM.
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