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Unread 04-11-11, 04:42 AM   #12
local roygbi-
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Join Date: Jan 2010
Posts: 1,600
Originally Posted by Lily.Petal View Post
Saw that, then I noticed I had an error somewhere
Oops. Near the very bottom of Core.lua, replace FM.MoveFrames() with FM.MoveAllFrames()

So, with those two bug corrections, it should hopefully work
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