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I have the same thing happening to one of my personal addons. The flder contains both PNG and TGA versions of the same texture file. Further defining the textrue path as ".tga" as noted in some Blizzard code doesn't seem to do anything.
Edit: I've noticed in the LCDXML for Logitech's color GamePanel refers to loading PNG battleground maps. I've tried loading 8, 24, and 32-bit PNGs into a UI texture object and none of them were successful.
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"They say there's a fine line between genius and insanity.
I walk it like a drunk on the fogline."
-SDPhantom
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Last edited by SDPhantom : 05-03-11 at 02:38 PM.
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