Quantcast WoWInterface - View Single Post - Green textures
Thread: Green textures
View Single Post
05-04-11, 01:40 PM   #11
A Pyroguard Emberseer
SDPhantom's Avatar
AddOn Author - Click to view addons
Join Date: Jul 2006
Posts: 1,729
Originally Posted by zork View Post
Textures are loaded into memory. They always require a game client restart. (If you want to load new ones)
This is true with all files recognized with the game client. The first thing I do after adding a new file or changing the path of an existing one (moving or renaming) is restart the game client.

Originally Posted by Seerah View Post
SDPhantom - did your file path to those questions (through your addon/whatever) include their file extension? Previously, you could leave that off, and WoW would just use whichever one it could "read".
I had Circle.png and Circle.tga in the root of folder of my addon called Eyez. There were no subdirectories at all. Originally, the path referred to in the XML file was "Interface\AddOns\Eyez\Circle". During my testing, I changed this to read "Interface\AddOns\Eyez\Circle.tga" and it made no difference. It still attempted to load the PNG file and failed.
"All I want is a pretty girl, a decent meal, and the right to shoot lightning at fools."
-Anders (Dragon Age: Origins - Awakening)

Last edited by SDPhantom : 05-04-11 at 01:54 PM.
  Reply With Quote