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Old 05-26-11, 02:43 PM   #3
Sauerkraut
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Join Date: Oct 2008
Posts: 46
The arrow is a texture spawned on the power bar frame.

Code:
		s.arrow = s:CreateTexture(nil, "OVERLAY")
		s.arrow:SetTexture([[Interface\Addons\oUF_Fail\media\textureArrow]])
		s.arrow:SetSize(16,16)
		s.arrow:SetPoint("BOTTOM", s:GetStatusBarTexture(), "RIGHT", 0, 7)
		s.arrow:SetVertexColor(unpack(pcolor))
		fixTex(s.arrow)
Thanks for the code i'll see if I can figure out how or if it will work.
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