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Unread 05-27-11, 03:13 PM   #11
A Rage Talon Dragon Guard
Join Date: Nov 2008
Posts: 329
Only using UNIT_DISPLAYPOWER would be better as it is the only one you need (maybe apart from PLAYER_ENTERING_WORLD but you'd rather test this) and it fires a whole lot less that UNIT_POWER. Why does registering the events to the frame not work? Any errors? Could you post your code?
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