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Thread: Viewport bug
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Unread 01-11-12, 06:50 PM   #1
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Join Date: Jun 2008
Posts: 7,724
Viewport bug

Tom --

I'm going to post several here as I confirm them along with the details I can get from the users. When you're sick of me posting them, let me know and I'll stop ~grin~

Simple code snippet to set a fair approximation the viewport being shown...

(pardon me if I do something stupid... not at my computer and doing this off the top of my head)

local height = UIParent:GetTop() - UIParent:GetBottom();
local width  = UIParent:GetRight() - UIParent:GetLeft();
local frame = CreateFrame( "Frame", "testFrame", UIParent );

frame:SetHeight( 512 * height / 768 );
frame:SetWidth( width );
frame:SetPoint( "BOTTOMLEFT", UIParent, "BOTTOMLEFT", 0, 0 );
frame:SetPoint( "BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", 0, 0 );

WorldFrame:SetPoint( "BOTTOM", frame, "CENTER", 0, 0 );

What people don't get is that I am, ultimately, an artist at heart.
My brush has two colors, 1 and 0, and my canvas is made of silicon.

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Last edited by spiel2001 : 01-11-12 at 06:59 PM.
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