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Unread 05-13-12, 01:35 PM   #3
SDPhantom
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Whenever you call texture:SetTexCoord() to trim an image, you need to set the texture container to the new size too using texture:SetSize() or a combination of texture:SetWidth() and texture:SetHeight() or the image stretches like that. Note the container size is in pixels while the texture coords are as a percentage.
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