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Unread 07-05-12, 03:41 PM   #6
SinusPi
A Deviate Faerie Dragon
Join Date: Nov 2008
Posts: 10
Originally Posted by Voyager View Post
zoom out to the parent zone with SetMapByID(GetCurrentMapAreaID()) and get the coordinates from there, no translation needed that way.
That only solves the "how to get player coordinates" problem. Namely,
Code:
local mapName, textureWidth, textureHeight, isMicroDungeon, microDungeonName = GetMapInfo()
if isMicroDungeon then
  SetMapByID(GetCurrentMapAreaID())
end
local x,y = GetPlayerMapPosition("player")
But, if I try to put a map marker, using any addon designed for that, on the micro map... BOOM. :P

Map-revealing addons break like hell, too ;P Oh joy :>
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