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07-09-12, 06:32 PM   #5
Othgar
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Originally Posted by Brusalk View Post
You might be able to do it on a character by character basis if you made a large PlayerModel frame and managed to find the right coordinates to place the view inside the chest of the player-model. However, you would have to manually add in code which causes the PlayerModel to animate if you wanted to see anything other than static nothing. (You'd have to set the base animation to like unarmed attack or the like, and then when you did something, you'd have to catch that and change the animation. Would take a lot of coding and the coordinates/animations would be completely different for different races.)

You might be able to do it, but it would take a large amount of effort.
And I'm pretty sure this method would be against the EULA and all that.
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