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Unread 07-10-12, 03:56 PM   #23
Seerah
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Join Date: Oct 2006
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I still use BLP2PNG myself. The only thing I can suggest to remedy your issue is to ensure that you saved your .png file as a 32-bit. Sometimes if the program determines it automatically, it decides that 24-bit is what you want.

As for .tga files... I don't recall if I've tried manual texture replacement with .tga files or not...
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