.BLP's and .TGA's
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07-10-12, 03:56 PM
Join Date: Oct 2006
I still use BLP2PNG myself. The only thing I can suggest to remedy your issue is to ensure that you saved your .png file as a 32-bit. Sometimes if the program determines it automatically, it decides that 24-bit is what you want.
As for .tga files... I don't recall if I've tried manual texture replacement with .tga files or not...
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff,
The Tao of Pooh
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