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Unread 08-13-12, 10:08 AM   #6
myrroddin
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Vladinator, while it is true that you can get quite a lot of information from UnitHasIncomingResurrection() and UnitCastingInfo() between them, even combined, there are gaps. The two biggest are the lack of caster and especially getting a target from someone else casting. Strangely, you can't even use UnitCastingInfo() to get a target to pass to UnitHasIncomingResurrection() because the former does not return a target. And you can't pass caster to the latter.

Only UNIT_SPELLCAST_SENT has caster and target, and it is a player-only event. Unless MoP changed that, but I doubt it.

So for those of us who want to know who is ressing whom, we still need LibResComm. I have no issues dropping it if and when Blizzard fills the gaps in their API returns.
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