SmartRes2 and LibResComm-1.0
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08-13-12, 10:37 AM
Join Date: Oct 2008
Yes, CLEU does have everything needed, or pretty close. I'd have to check, since I haven't looked at the event since patch 3.x. The downside is that CLEU fires an obscene amount of times just to get what's needed for resurrection, creating and discarding "mini-events" along the way. It was much faster to register the casting events specifically, and now with RegisterUnitEvent, it gets highly efficient.
But yes, in short, I could use the combat log event, but that's hitting a nail with a pile driver.
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