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Unread 08-20-12, 08:21 PM   #12
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I tested UnitHasIncomingResurrection() and INCOMING_RESURRECT_CHANGED, and updated both on since they were undocumented. The good news about the event is it is guaranteed to return a target.

Unfortunately, neither returns a caster, and thus we are still limited to the player-only UNIT_SPELLCAST_SENT

To overcome a long-standing bug in SmartRes2 where if a resser stops their cast, the target becomes non-ressable for a few seconds, I added the complete boolean to LibResComm's _ResEnd callback. This is a non-breaking change. complete is true if the cast successfully finishes, otherwise it is false.

WowAce has the latest MoP alphas, which need testing. I got a few victims to fall to their doom in Stormwind, but that may not be enough. The change log for SmartRes2 r207 is extensive.
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